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wildmagic5-devel-5.17-17.fc40 RPM for i686

From Fedora 40 for x86_64 / w

Name: wildmagic5-devel Distribution: Fedora Project
Version: 5.17 Vendor: Fedora Project
Release: 17.fc40 Build date: Sat Jan 27 09:57:48 2024
Group: Unspecified Build host: buildhw-x86-08.iad2.fedoraproject.org
Size: 2739315 Source RPM: wildmagic5-5.17-17.fc40.src.rpm
Packager: Fedora Project
Url: https://www.geometrictools.com
Summary: Development files for wildmagic5
The wildmagic5-devel package contains libraries and header files for
developing applications that use wildmagic5.

Provides

Requires

License

Boost

Changelog

* Sat Jan 27 2024 Fedora Release Engineering <[email protected]> - 5.17-17
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild
* Sat Jul 22 2023 Fedora Release Engineering <[email protected]> - 5.17-16
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild
* Sat Jan 21 2023 Fedora Release Engineering <[email protected]> - 5.17-15
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild
* Sat Jul 23 2022 Fedora Release Engineering <[email protected]> - 5.17-14
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild
* Fri Jan 28 2022 Fedora Release Engineering <[email protected]> - 5.17-13
  - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild
  - Undefine _package_note_file

Files

/usr/include/WildMagic
/usr/include/WildMagic/Wm5APoint.h
/usr/include/WildMagic/Wm5APoint.inl
/usr/include/WildMagic/Wm5AVector.h
/usr/include/WildMagic/Wm5AVector.inl
/usr/include/WildMagic/Wm5AlphaState.h
/usr/include/WildMagic/Wm5Application.h
/usr/include/WildMagic/Wm5ApplicationPCH.h
/usr/include/WildMagic/Wm5ApprCircleFit2.h
/usr/include/WildMagic/Wm5ApprCylinderFit3.h
/usr/include/WildMagic/Wm5ApprEllipseByArcs2.h
/usr/include/WildMagic/Wm5ApprEllipseFit2.h
/usr/include/WildMagic/Wm5ApprEllipsoidFit3.h
/usr/include/WildMagic/Wm5ApprGaussPointsFit2.h
/usr/include/WildMagic/Wm5ApprGaussPointsFit3.h
/usr/include/WildMagic/Wm5ApprGreatCircleFit3.h
/usr/include/WildMagic/Wm5ApprLineFit2.h
/usr/include/WildMagic/Wm5ApprLineFit3.h
/usr/include/WildMagic/Wm5ApprParaboloidFit3.h
/usr/include/WildMagic/Wm5ApprPlaneFit3.h
/usr/include/WildMagic/Wm5ApprPolyFit2.h
/usr/include/WildMagic/Wm5ApprPolyFit3.h
/usr/include/WildMagic/Wm5ApprPolyFit4.h
/usr/include/WildMagic/Wm5ApprPolynomialFit2.h
/usr/include/WildMagic/Wm5ApprPolynomialFit3.h
/usr/include/WildMagic/Wm5ApprPolynomialFit4.h
/usr/include/WildMagic/Wm5ApprQuadraticFit2.h
/usr/include/WildMagic/Wm5ApprQuadraticFit3.h
/usr/include/WildMagic/Wm5ApprSphereFit3.h
/usr/include/WildMagic/Wm5Arc2.h
/usr/include/WildMagic/Wm5Arc2.inl
/usr/include/WildMagic/Wm5Assert.h
/usr/include/WildMagic/Wm5AxisAlignedBox2.h
/usr/include/WildMagic/Wm5AxisAlignedBox2.inl
/usr/include/WildMagic/Wm5AxisAlignedBox3.h
/usr/include/WildMagic/Wm5AxisAlignedBox3.inl
/usr/include/WildMagic/Wm5BSplineBasis.h
/usr/include/WildMagic/Wm5BSplineCurve2.h
/usr/include/WildMagic/Wm5BSplineCurve3.h
/usr/include/WildMagic/Wm5BSplineCurveFit.h
/usr/include/WildMagic/Wm5BSplineFitBasis.h
/usr/include/WildMagic/Wm5BSplineGeodesic.h
/usr/include/WildMagic/Wm5BSplineRectangle.h
/usr/include/WildMagic/Wm5BSplineReduction.h
/usr/include/WildMagic/Wm5BSplineSurfaceFit.h
/usr/include/WildMagic/Wm5BSplineSurfacePatch.h
/usr/include/WildMagic/Wm5BSplineVolume.h
/usr/include/WildMagic/Wm5BandedMatrix.h
/usr/include/WildMagic/Wm5BandedMatrix.inl
/usr/include/WildMagic/Wm5BasicMesh.h
/usr/include/WildMagic/Wm5BasicMesh.inl
/usr/include/WildMagic/Wm5BezierCurve2.h
/usr/include/WildMagic/Wm5BezierCurve3.h
/usr/include/WildMagic/Wm5BillboardNode.h
/usr/include/WildMagic/Wm5BillboardNode.inl
/usr/include/WildMagic/Wm5Binary2D.h
/usr/include/WildMagic/Wm5Binary3D.h
/usr/include/WildMagic/Wm5Bisect1.h
/usr/include/WildMagic/Wm5Bisect2.h
/usr/include/WildMagic/Wm5Bisect3.h
/usr/include/WildMagic/Wm5BitHacks.h
/usr/include/WildMagic/Wm5BitHacks.inl
/usr/include/WildMagic/Wm5BlendTransformController.h
/usr/include/WildMagic/Wm5BlendTransformController.inl
/usr/include/WildMagic/Wm5Bound.h
/usr/include/WildMagic/Wm5Bound.inl
/usr/include/WildMagic/Wm5BoundTree.h
/usr/include/WildMagic/Wm5BoundTree.inl
/usr/include/WildMagic/Wm5Box2.h
/usr/include/WildMagic/Wm5Box2.inl
/usr/include/WildMagic/Wm5Box3.h
/usr/include/WildMagic/Wm5Box3.inl
/usr/include/WildMagic/Wm5BoxManager.h
/usr/include/WildMagic/Wm5BoxSurface.h
/usr/include/WildMagic/Wm5BoxSurface.inl
/usr/include/WildMagic/Wm5BrentsMethod.h
/usr/include/WildMagic/Wm5BspNode.h
/usr/include/WildMagic/Wm5BspNode.inl
/usr/include/WildMagic/Wm5Buffer.h
/usr/include/WildMagic/Wm5Buffer.inl
/usr/include/WildMagic/Wm5BufferIO.h
/usr/include/WildMagic/Wm5BufferIO.inl
/usr/include/WildMagic/Wm5CRMCuller.h
/usr/include/WildMagic/Wm5Camera.h
/usr/include/WildMagic/Wm5Camera.inl
/usr/include/WildMagic/Wm5CameraModelDVectorConstant.h
/usr/include/WildMagic/Wm5CameraModelPositionConstant.h
/usr/include/WildMagic/Wm5CameraNode.h
/usr/include/WildMagic/Wm5CameraNode.inl
/usr/include/WildMagic/Wm5CameraWorldDVectorConstant.h
/usr/include/WildMagic/Wm5CameraWorldPositionConstant.h
/usr/include/WildMagic/Wm5Capsule3.h
/usr/include/WildMagic/Wm5Capsule3.inl
/usr/include/WildMagic/Wm5Circle2.h
/usr/include/WildMagic/Wm5Circle2.inl
/usr/include/WildMagic/Wm5Circle3.h
/usr/include/WildMagic/Wm5Circle3.inl
/usr/include/WildMagic/Wm5ClodMesh.h
/usr/include/WildMagic/Wm5ClodMesh.inl
/usr/include/WildMagic/Wm5CollapseRecord.h
/usr/include/WildMagic/Wm5CollapseRecordArray.h
/usr/include/WildMagic/Wm5CollapseRecordArray.inl
/usr/include/WildMagic/Wm5CollisionGroup.h
/usr/include/WildMagic/Wm5CollisionGroup.inl
/usr/include/WildMagic/Wm5CollisionRecord.h
/usr/include/WildMagic/Wm5CollisionRecord.inl
/usr/include/WildMagic/Wm5Color.h
/usr/include/WildMagic/Wm5Color.inl
/usr/include/WildMagic/Wm5Command.h
/usr/include/WildMagic/Wm5Cone3.h
/usr/include/WildMagic/Wm5Cone3.inl
/usr/include/WildMagic/Wm5ConformalMap.h
/usr/include/WildMagic/Wm5ConsoleApplication.h
/usr/include/WildMagic/Wm5ContBox2.h
/usr/include/WildMagic/Wm5ContBox3.h
/usr/include/WildMagic/Wm5ContCapsule3.h
/usr/include/WildMagic/Wm5ContCylinder3.h
/usr/include/WildMagic/Wm5ContEllipse2.h
/usr/include/WildMagic/Wm5ContEllipse2MinCR.h
/usr/include/WildMagic/Wm5ContEllipsoid3.h
/usr/include/WildMagic/Wm5ContEllipsoid3MinCR.h
/usr/include/WildMagic/Wm5ContLozenge3.h
/usr/include/WildMagic/Wm5ContMinBox2.h
/usr/include/WildMagic/Wm5ContMinBox3.h
/usr/include/WildMagic/Wm5ContMinCircle2.h
/usr/include/WildMagic/Wm5ContMinSphere3.h
/usr/include/WildMagic/Wm5ContPointInPolygon2.h
/usr/include/WildMagic/Wm5ContPointInPolyhedron3.h
/usr/include/WildMagic/Wm5ContScribeCircle2.h
/usr/include/WildMagic/Wm5ContScribeCircle3Sphere3.h
/usr/include/WildMagic/Wm5ContSeparatePoints2.h
/usr/include/WildMagic/Wm5ContSeparatePoints3.h
/usr/include/WildMagic/Wm5ContSphere3.h
/usr/include/WildMagic/Wm5ControlledObject.h
/usr/include/WildMagic/Wm5ControlledObject.inl
/usr/include/WildMagic/Wm5Controller.h
/usr/include/WildMagic/Wm5Controller.inl
/usr/include/WildMagic/Wm5ConvexHull.h
/usr/include/WildMagic/Wm5ConvexHull1.h
/usr/include/WildMagic/Wm5ConvexHull2.h
/usr/include/WildMagic/Wm5ConvexHull3.h
/usr/include/WildMagic/Wm5ConvexPolygon2.h
/usr/include/WildMagic/Wm5ConvexPolygon2.inl
/usr/include/WildMagic/Wm5ConvexPolyhedron3.h
/usr/include/WildMagic/Wm5ConvexPolyhedron3.inl
/usr/include/WildMagic/Wm5ConvexRegion.h
/usr/include/WildMagic/Wm5ConvexRegion.inl
/usr/include/WildMagic/Wm5ConvexRegionManager.h
/usr/include/WildMagic/Wm5Core.h
/usr/include/WildMagic/Wm5CoreLIB.h
/usr/include/WildMagic/Wm5CorePCH.h
/usr/include/WildMagic/Wm5CreateClodMesh.h
/usr/include/WildMagic/Wm5CubicPolynomialCurve2.h
/usr/include/WildMagic/Wm5CubicPolynomialCurve3.h
/usr/include/WildMagic/Wm5CullState.h
/usr/include/WildMagic/Wm5Culler.h
/usr/include/WildMagic/Wm5Culler.inl
/usr/include/WildMagic/Wm5CurvatureFlow2.h
/usr/include/WildMagic/Wm5CurvatureFlow3.h
/usr/include/WildMagic/Wm5Curve2.h
/usr/include/WildMagic/Wm5Curve3.h
/usr/include/WildMagic/Wm5CurveMesh.h
/usr/include/WildMagic/Wm5CurveSegment.h
/usr/include/WildMagic/Wm5Cylinder3.h
/usr/include/WildMagic/Wm5Cylinder3.inl
/usr/include/WildMagic/Wm5DefaultEffect.h
/usr/include/WildMagic/Wm5Delaunay.h
/usr/include/WildMagic/Wm5Delaunay1.h
/usr/include/WildMagic/Wm5Delaunay2.h
/usr/include/WildMagic/Wm5Delaunay3.h
/usr/include/WildMagic/Wm5DepthState.h
/usr/include/WildMagic/Wm5DistCircle3Circle3.h
/usr/include/WildMagic/Wm5DistLine2Line2.h
/usr/include/WildMagic/Wm5DistLine2Ray2.h
/usr/include/WildMagic/Wm5DistLine2Segment2.h
/usr/include/WildMagic/Wm5DistLine3Box3.h
/usr/include/WildMagic/Wm5DistLine3Circle3.h
/usr/include/WildMagic/Wm5DistLine3Line3.h
/usr/include/WildMagic/Wm5DistLine3Ray3.h
/usr/include/WildMagic/Wm5DistLine3Rectangle3.h
/usr/include/WildMagic/Wm5DistLine3Segment3.h
/usr/include/WildMagic/Wm5DistLine3Triangle3.h
/usr/include/WildMagic/Wm5DistPoint2Box2.h
/usr/include/WildMagic/Wm5DistPoint2Ellipse2.h
/usr/include/WildMagic/Wm5DistPoint2Hyperbola2.h
/usr/include/WildMagic/Wm5DistPoint2Line2.h
/usr/include/WildMagic/Wm5DistPoint2Ray2.h
/usr/include/WildMagic/Wm5DistPoint2Segment2.h
/usr/include/WildMagic/Wm5DistPoint3Box3.h
/usr/include/WildMagic/Wm5DistPoint3Circle3.h
/usr/include/WildMagic/Wm5DistPoint3Ellipsoid3.h
/usr/include/WildMagic/Wm5DistPoint3Frustum3.h
/usr/include/WildMagic/Wm5DistPoint3Line3.h
/usr/include/WildMagic/Wm5DistPoint3Plane3.h
/usr/include/WildMagic/Wm5DistPoint3Ray3.h
/usr/include/WildMagic/Wm5DistPoint3Rectangle3.h
/usr/include/WildMagic/Wm5DistPoint3Segment3.h
/usr/include/WildMagic/Wm5DistPoint3Tetrahedron3.h
/usr/include/WildMagic/Wm5DistPoint3Triangle3.h
/usr/include/WildMagic/Wm5DistRay2Ray2.h
/usr/include/WildMagic/Wm5DistRay2Segment2.h
/usr/include/WildMagic/Wm5DistRay3Box3.h
/usr/include/WildMagic/Wm5DistRay3Ray3.h
/usr/include/WildMagic/Wm5DistRay3Rectangle3.h
/usr/include/WildMagic/Wm5DistRay3Segment3.h
/usr/include/WildMagic/Wm5DistRay3Triangle3.h
/usr/include/WildMagic/Wm5DistRectangle3Rectangle3.h
/usr/include/WildMagic/Wm5DistSegment2Segment2.h
/usr/include/WildMagic/Wm5DistSegment3Box3.h
/usr/include/WildMagic/Wm5DistSegment3Rectangle3.h
/usr/include/WildMagic/Wm5DistSegment3Segment3.h
/usr/include/WildMagic/Wm5DistSegment3Triangle3.h
/usr/include/WildMagic/Wm5DistTriangle3Rectangle3.h
/usr/include/WildMagic/Wm5DistTriangle3Triangle3.h
/usr/include/WildMagic/Wm5Distance.h
/usr/include/WildMagic/Wm5DlodNode.h
/usr/include/WildMagic/Wm5DlodNode.inl
/usr/include/WildMagic/Wm5ETManifoldMesh.h
/usr/include/WildMagic/Wm5ETManifoldMesh.inl
/usr/include/WildMagic/Wm5ETNonmanifoldMesh.h
/usr/include/WildMagic/Wm5ETNonmanifoldMesh.inl
/usr/include/WildMagic/Wm5EdgeKey.h
/usr/include/WildMagic/Wm5EdgeKey.inl
/usr/include/WildMagic/Wm5EigenDecomposition.h
/usr/include/WildMagic/Wm5Element.h
/usr/include/WildMagic/Wm5Element.inl
/usr/include/WildMagic/Wm5Ellipse2.h
/usr/include/WildMagic/Wm5Ellipse2.inl
/usr/include/WildMagic/Wm5Ellipse3.h
/usr/include/WildMagic/Wm5Ellipse3.inl
/usr/include/WildMagic/Wm5Ellipsoid3.h
/usr/include/WildMagic/Wm5Ellipsoid3.inl
/usr/include/WildMagic/Wm5EllipsoidGeodesic.h
/usr/include/WildMagic/Wm5Endian.h
/usr/include/WildMagic/Wm5Environment.h
/usr/include/WildMagic/Wm5ExtractCurveSquares.h
/usr/include/WildMagic/Wm5ExtractCurveTris.h
/usr/include/WildMagic/Wm5ExtractSurfaceCubes.h
/usr/include/WildMagic/Wm5ExtractSurfaceTetra.h
/usr/include/WildMagic/Wm5ExtremalQuery3.h
/usr/include/WildMagic/Wm5ExtremalQuery3BSP.h
/usr/include/WildMagic/Wm5ExtremalQuery3PRJ.h
/usr/include/WildMagic/Wm5FastBlur.h
/usr/include/WildMagic/Wm5FastBlur.inl
/usr/include/WildMagic/Wm5FastMarch.h
/usr/include/WildMagic/Wm5FastMarch.inl
/usr/include/WildMagic/Wm5FastMarch2.h
/usr/include/WildMagic/Wm5FastMarch2.inl
/usr/include/WildMagic/Wm5FastMarch3.h
/usr/include/WildMagic/Wm5FastMarch3.inl
/usr/include/WildMagic/Wm5FileIO.h
/usr/include/WildMagic/Wm5FileIO.inl
/usr/include/WildMagic/Wm5Float1.h
/usr/include/WildMagic/Wm5Float1.inl
/usr/include/WildMagic/Wm5Float2.h
/usr/include/WildMagic/Wm5Float2.inl
/usr/include/WildMagic/Wm5Float2Array.h
/usr/include/WildMagic/Wm5Float2Array.inl
/usr/include/WildMagic/Wm5Float3.h
/usr/include/WildMagic/Wm5Float3.inl
/usr/include/WildMagic/Wm5Float4.h
/usr/include/WildMagic/Wm5Float4.inl
/usr/include/WildMagic/Wm5FloatArray.h
/usr/include/WildMagic/Wm5FloatArray.inl
/usr/include/WildMagic/Wm5Fluid2Da.h
/usr/include/WildMagic/Wm5Fluid2Da.inl
/usr/include/WildMagic/Wm5Fluid2Db.h
/usr/include/WildMagic/Wm5Fluid2Db.inl
/usr/include/WildMagic/Wm5Fluid3Da.h
/usr/include/WildMagic/Wm5Fluid3Da.inl
/usr/include/WildMagic/Wm5Fluid3Db.h
/usr/include/WildMagic/Wm5Fluid3Db.inl
/usr/include/WildMagic/Wm5Frustum3.h
/usr/include/WildMagic/Wm5Frustum3.inl
/usr/include/WildMagic/Wm5GMatrix.h
/usr/include/WildMagic/Wm5GMatrix.inl
/usr/include/WildMagic/Wm5GVector.h
/usr/include/WildMagic/Wm5GVector.inl
/usr/include/WildMagic/Wm5GaussianBlur2.h
/usr/include/WildMagic/Wm5GaussianBlur3.h
/usr/include/WildMagic/Wm5GlExtensions.h
/usr/include/WildMagic/Wm5GlPlugin.h
/usr/include/WildMagic/Wm5GlUtility.h
/usr/include/WildMagic/Wm5GlobalEffect.h
/usr/include/WildMagic/Wm5GlxExtensions.h
/usr/include/WildMagic/Wm5GlxRendererData.h
/usr/include/WildMagic/Wm5GlxRendererInput.h
/usr/include/WildMagic/Wm5GradientAnisotropic2.h
/usr/include/WildMagic/Wm5GradientAnisotropic3.h
/usr/include/WildMagic/Wm5Graphics.h
/usr/include/WildMagic/Wm5GraphicsLIB.h
/usr/include/WildMagic/Wm5GraphicsPCH.h
/usr/include/WildMagic/Wm5GridGraph2.h
/usr/include/WildMagic/Wm5HMatrix.h
/usr/include/WildMagic/Wm5HMatrix.inl
/usr/include/WildMagic/Wm5HPlane.h
/usr/include/WildMagic/Wm5HPlane.inl
/usr/include/WildMagic/Wm5HPoint.h
/usr/include/WildMagic/Wm5HPoint.inl
/usr/include/WildMagic/Wm5HQuaternion.h
/usr/include/WildMagic/Wm5HQuaternion.inl
/usr/include/WildMagic/Wm5HalfFloat.h
/usr/include/WildMagic/Wm5IKController.h
/usr/include/WildMagic/Wm5IKGoal.h
/usr/include/WildMagic/Wm5IKGoal.inl
/usr/include/WildMagic/Wm5IKJoint.h
/usr/include/WildMagic/Wm5IVector.h
/usr/include/WildMagic/Wm5IVector.inl
/usr/include/WildMagic/Wm5IVector2.h
/usr/include/WildMagic/Wm5IVector2.inl
/usr/include/WildMagic/Wm5IVector3.h
/usr/include/WildMagic/Wm5IVector3.inl
/usr/include/WildMagic/Wm5ImageConvert.h
/usr/include/WildMagic/Wm5ImageProcessing.h
/usr/include/WildMagic/Wm5ImageProcessing.inl
/usr/include/WildMagic/Wm5ImageProcessing2.h
/usr/include/WildMagic/Wm5ImageProcessing2.inl
/usr/include/WildMagic/Wm5ImageProcessing3.h
/usr/include/WildMagic/Wm5ImageProcessing3.inl
/usr/include/WildMagic/Wm5Images.h
/usr/include/WildMagic/Wm5Imagics.h
/usr/include/WildMagic/Wm5ImagicsLIB.h
/usr/include/WildMagic/Wm5ImagicsPCH.h
/usr/include/WildMagic/Wm5ImplicitSurface.h
/usr/include/WildMagic/Wm5InStream.h
/usr/include/WildMagic/Wm5InStream.inl
/usr/include/WildMagic/Wm5IncrementalDelaunay2.h
/usr/include/WildMagic/Wm5IndexBuffer.h
/usr/include/WildMagic/Wm5IndexBuffer.inl
/usr/include/WildMagic/Wm5InitTerm.h
/usr/include/WildMagic/Wm5Integer.h
/usr/include/WildMagic/Wm5Integer.inl
/usr/include/WildMagic/Wm5Integrate1.h
/usr/include/WildMagic/Wm5Intersector.h
/usr/include/WildMagic/Wm5Intersector1.h
/usr/include/WildMagic/Wm5IntervalManager.h
/usr/include/WildMagic/Wm5IntpAkima1.h
/usr/include/WildMagic/Wm5IntpAkimaNonuniform1.h
/usr/include/WildMagic/Wm5IntpAkimaUniform1.h
/usr/include/WildMagic/Wm5IntpAkimaUniform2.h
/usr/include/WildMagic/Wm5IntpAkimaUniform3.h
/usr/include/WildMagic/Wm5IntpBSplineUniform.h
/usr/include/WildMagic/Wm5IntpBSplineUniform1.h
/usr/include/WildMagic/Wm5IntpBSplineUniform2.h
/usr/include/WildMagic/Wm5IntpBSplineUniform3.h
/usr/include/WildMagic/Wm5IntpBSplineUniform4.h
/usr/include/WildMagic/Wm5IntpBSplineUniformN.h
/usr/include/WildMagic/Wm5IntpBicubic2.h
/usr/include/WildMagic/Wm5IntpBilinear2.h
/usr/include/WildMagic/Wm5IntpLinearNonuniform2.h
/usr/include/WildMagic/Wm5IntpLinearNonuniform3.h
/usr/include/WildMagic/Wm5IntpQdrNonuniform2.h
/usr/include/WildMagic/Wm5IntpSphere2.h
/usr/include/WildMagic/Wm5IntpThinPlateSpline2.h
/usr/include/WildMagic/Wm5IntpThinPlateSpline3.h
/usr/include/WildMagic/Wm5IntpTricubic3.h
/usr/include/WildMagic/Wm5IntpTrilinear3.h
/usr/include/WildMagic/Wm5IntpVectorField2.h
/usr/include/WildMagic/Wm5IntrArc2Arc2.h
/usr/include/WildMagic/Wm5IntrArc2Circle2.h
/usr/include/WildMagic/Wm5IntrBox2Box2.h
/usr/include/WildMagic/Wm5IntrBox2Circle2.h
/usr/include/WildMagic/Wm5IntrBox3Box3.h
/usr/include/WildMagic/Wm5IntrBox3Frustum3.h
/usr/include/WildMagic/Wm5IntrBox3Sphere3.h
/usr/include/WildMagic/Wm5IntrCapsule3Capsule3.h
/usr/include/WildMagic/Wm5IntrCircle2Circle2.h
/usr/include/WildMagic/Wm5IntrCircle3Plane3.h
/usr/include/WildMagic/Wm5IntrEllipse2Ellipse2.h
/usr/include/WildMagic/Wm5IntrEllipsoid3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Box3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Segment3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Sphere3.h
/usr/include/WildMagic/Wm5IntrHalfspace3Triangle3.h
/usr/include/WildMagic/Wm5IntrLine2Arc2.h
/usr/include/WildMagic/Wm5IntrLine2Box2.h
/usr/include/WildMagic/Wm5IntrLine2Circle2.h
/usr/include/WildMagic/Wm5IntrLine2Line2.h
/usr/include/WildMagic/Wm5IntrLine2Ray2.h
/usr/include/WildMagic/Wm5IntrLine2Segment2.h
/usr/include/WildMagic/Wm5IntrLine2Triangle2.h
/usr/include/WildMagic/Wm5IntrLine3Box3.h
/usr/include/WildMagic/Wm5IntrLine3Capsule3.h
/usr/include/WildMagic/Wm5IntrLine3Cone3.h
/usr/include/WildMagic/Wm5IntrLine3Cylinder3.h
/usr/include/WildMagic/Wm5IntrLine3Ellipsoid3.h
/usr/include/WildMagic/Wm5IntrLine3Lozenge3.h
/usr/include/WildMagic/Wm5IntrLine3Plane3.h
/usr/include/WildMagic/Wm5IntrLine3Sphere3.h
/usr/include/WildMagic/Wm5IntrLine3Torus3.h
/usr/include/WildMagic/Wm5IntrLine3Triangle3.h
/usr/include/WildMagic/Wm5IntrLozenge3Lozenge3.h
/usr/include/WildMagic/Wm5IntrPlane3Box3.h
/usr/include/WildMagic/Wm5IntrPlane3Capsule3.h
/usr/include/WildMagic/Wm5IntrPlane3Cylinder3.h
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Fabrice Bellet, Tue Jul 9 23:23:40 2024