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Name: wildmagic5-devel | Distribution: Fedora Project |
Version: 5.17 | Vendor: Fedora Project |
Release: 17.fc40 | Build date: Sat Jan 27 09:57:48 2024 |
Group: Unspecified | Build host: buildhw-x86-08.iad2.fedoraproject.org |
Size: 2739315 | Source RPM: wildmagic5-5.17-17.fc40.src.rpm |
Packager: Fedora Project | |
Url: https://www.geometrictools.com | |
Summary: Development files for wildmagic5 |
The wildmagic5-devel package contains libraries and header files for developing applications that use wildmagic5.
Boost
* Sat Jan 27 2024 Fedora Release Engineering <[email protected]> - 5.17-17 - Rebuilt for https://fedoraproject.org/wiki/Fedora_40_Mass_Rebuild * Sat Jul 22 2023 Fedora Release Engineering <[email protected]> - 5.17-16 - Rebuilt for https://fedoraproject.org/wiki/Fedora_39_Mass_Rebuild * Sat Jan 21 2023 Fedora Release Engineering <[email protected]> - 5.17-15 - Rebuilt for https://fedoraproject.org/wiki/Fedora_38_Mass_Rebuild * Sat Jul 23 2022 Fedora Release Engineering <[email protected]> - 5.17-14 - Rebuilt for https://fedoraproject.org/wiki/Fedora_37_Mass_Rebuild * Fri Jan 28 2022 Fedora Release Engineering <[email protected]> - 5.17-13 - Rebuilt for https://fedoraproject.org/wiki/Fedora_36_Mass_Rebuild - Undefine _package_note_file
/usr/include/WildMagic /usr/include/WildMagic/Wm5APoint.h /usr/include/WildMagic/Wm5APoint.inl /usr/include/WildMagic/Wm5AVector.h /usr/include/WildMagic/Wm5AVector.inl /usr/include/WildMagic/Wm5AlphaState.h /usr/include/WildMagic/Wm5Application.h /usr/include/WildMagic/Wm5ApplicationPCH.h /usr/include/WildMagic/Wm5ApprCircleFit2.h /usr/include/WildMagic/Wm5ApprCylinderFit3.h /usr/include/WildMagic/Wm5ApprEllipseByArcs2.h /usr/include/WildMagic/Wm5ApprEllipseFit2.h /usr/include/WildMagic/Wm5ApprEllipsoidFit3.h /usr/include/WildMagic/Wm5ApprGaussPointsFit2.h /usr/include/WildMagic/Wm5ApprGaussPointsFit3.h /usr/include/WildMagic/Wm5ApprGreatCircleFit3.h /usr/include/WildMagic/Wm5ApprLineFit2.h /usr/include/WildMagic/Wm5ApprLineFit3.h /usr/include/WildMagic/Wm5ApprParaboloidFit3.h /usr/include/WildMagic/Wm5ApprPlaneFit3.h /usr/include/WildMagic/Wm5ApprPolyFit2.h /usr/include/WildMagic/Wm5ApprPolyFit3.h /usr/include/WildMagic/Wm5ApprPolyFit4.h /usr/include/WildMagic/Wm5ApprPolynomialFit2.h /usr/include/WildMagic/Wm5ApprPolynomialFit3.h /usr/include/WildMagic/Wm5ApprPolynomialFit4.h /usr/include/WildMagic/Wm5ApprQuadraticFit2.h /usr/include/WildMagic/Wm5ApprQuadraticFit3.h /usr/include/WildMagic/Wm5ApprSphereFit3.h /usr/include/WildMagic/Wm5Arc2.h /usr/include/WildMagic/Wm5Arc2.inl /usr/include/WildMagic/Wm5Assert.h /usr/include/WildMagic/Wm5AxisAlignedBox2.h /usr/include/WildMagic/Wm5AxisAlignedBox2.inl /usr/include/WildMagic/Wm5AxisAlignedBox3.h /usr/include/WildMagic/Wm5AxisAlignedBox3.inl /usr/include/WildMagic/Wm5BSplineBasis.h /usr/include/WildMagic/Wm5BSplineCurve2.h /usr/include/WildMagic/Wm5BSplineCurve3.h /usr/include/WildMagic/Wm5BSplineCurveFit.h /usr/include/WildMagic/Wm5BSplineFitBasis.h /usr/include/WildMagic/Wm5BSplineGeodesic.h /usr/include/WildMagic/Wm5BSplineRectangle.h /usr/include/WildMagic/Wm5BSplineReduction.h /usr/include/WildMagic/Wm5BSplineSurfaceFit.h /usr/include/WildMagic/Wm5BSplineSurfacePatch.h /usr/include/WildMagic/Wm5BSplineVolume.h /usr/include/WildMagic/Wm5BandedMatrix.h /usr/include/WildMagic/Wm5BandedMatrix.inl /usr/include/WildMagic/Wm5BasicMesh.h /usr/include/WildMagic/Wm5BasicMesh.inl /usr/include/WildMagic/Wm5BezierCurve2.h /usr/include/WildMagic/Wm5BezierCurve3.h /usr/include/WildMagic/Wm5BillboardNode.h /usr/include/WildMagic/Wm5BillboardNode.inl /usr/include/WildMagic/Wm5Binary2D.h /usr/include/WildMagic/Wm5Binary3D.h /usr/include/WildMagic/Wm5Bisect1.h /usr/include/WildMagic/Wm5Bisect2.h /usr/include/WildMagic/Wm5Bisect3.h /usr/include/WildMagic/Wm5BitHacks.h /usr/include/WildMagic/Wm5BitHacks.inl /usr/include/WildMagic/Wm5BlendTransformController.h /usr/include/WildMagic/Wm5BlendTransformController.inl /usr/include/WildMagic/Wm5Bound.h /usr/include/WildMagic/Wm5Bound.inl /usr/include/WildMagic/Wm5BoundTree.h /usr/include/WildMagic/Wm5BoundTree.inl /usr/include/WildMagic/Wm5Box2.h /usr/include/WildMagic/Wm5Box2.inl /usr/include/WildMagic/Wm5Box3.h /usr/include/WildMagic/Wm5Box3.inl /usr/include/WildMagic/Wm5BoxManager.h /usr/include/WildMagic/Wm5BoxSurface.h /usr/include/WildMagic/Wm5BoxSurface.inl /usr/include/WildMagic/Wm5BrentsMethod.h /usr/include/WildMagic/Wm5BspNode.h /usr/include/WildMagic/Wm5BspNode.inl /usr/include/WildMagic/Wm5Buffer.h /usr/include/WildMagic/Wm5Buffer.inl /usr/include/WildMagic/Wm5BufferIO.h /usr/include/WildMagic/Wm5BufferIO.inl /usr/include/WildMagic/Wm5CRMCuller.h /usr/include/WildMagic/Wm5Camera.h /usr/include/WildMagic/Wm5Camera.inl /usr/include/WildMagic/Wm5CameraModelDVectorConstant.h /usr/include/WildMagic/Wm5CameraModelPositionConstant.h /usr/include/WildMagic/Wm5CameraNode.h /usr/include/WildMagic/Wm5CameraNode.inl /usr/include/WildMagic/Wm5CameraWorldDVectorConstant.h /usr/include/WildMagic/Wm5CameraWorldPositionConstant.h /usr/include/WildMagic/Wm5Capsule3.h /usr/include/WildMagic/Wm5Capsule3.inl /usr/include/WildMagic/Wm5Circle2.h /usr/include/WildMagic/Wm5Circle2.inl /usr/include/WildMagic/Wm5Circle3.h /usr/include/WildMagic/Wm5Circle3.inl /usr/include/WildMagic/Wm5ClodMesh.h /usr/include/WildMagic/Wm5ClodMesh.inl /usr/include/WildMagic/Wm5CollapseRecord.h /usr/include/WildMagic/Wm5CollapseRecordArray.h /usr/include/WildMagic/Wm5CollapseRecordArray.inl /usr/include/WildMagic/Wm5CollisionGroup.h /usr/include/WildMagic/Wm5CollisionGroup.inl /usr/include/WildMagic/Wm5CollisionRecord.h /usr/include/WildMagic/Wm5CollisionRecord.inl /usr/include/WildMagic/Wm5Color.h /usr/include/WildMagic/Wm5Color.inl /usr/include/WildMagic/Wm5Command.h /usr/include/WildMagic/Wm5Cone3.h /usr/include/WildMagic/Wm5Cone3.inl /usr/include/WildMagic/Wm5ConformalMap.h /usr/include/WildMagic/Wm5ConsoleApplication.h /usr/include/WildMagic/Wm5ContBox2.h /usr/include/WildMagic/Wm5ContBox3.h /usr/include/WildMagic/Wm5ContCapsule3.h /usr/include/WildMagic/Wm5ContCylinder3.h /usr/include/WildMagic/Wm5ContEllipse2.h /usr/include/WildMagic/Wm5ContEllipse2MinCR.h /usr/include/WildMagic/Wm5ContEllipsoid3.h /usr/include/WildMagic/Wm5ContEllipsoid3MinCR.h /usr/include/WildMagic/Wm5ContLozenge3.h /usr/include/WildMagic/Wm5ContMinBox2.h /usr/include/WildMagic/Wm5ContMinBox3.h /usr/include/WildMagic/Wm5ContMinCircle2.h /usr/include/WildMagic/Wm5ContMinSphere3.h /usr/include/WildMagic/Wm5ContPointInPolygon2.h /usr/include/WildMagic/Wm5ContPointInPolyhedron3.h /usr/include/WildMagic/Wm5ContScribeCircle2.h /usr/include/WildMagic/Wm5ContScribeCircle3Sphere3.h /usr/include/WildMagic/Wm5ContSeparatePoints2.h /usr/include/WildMagic/Wm5ContSeparatePoints3.h /usr/include/WildMagic/Wm5ContSphere3.h /usr/include/WildMagic/Wm5ControlledObject.h /usr/include/WildMagic/Wm5ControlledObject.inl /usr/include/WildMagic/Wm5Controller.h /usr/include/WildMagic/Wm5Controller.inl /usr/include/WildMagic/Wm5ConvexHull.h /usr/include/WildMagic/Wm5ConvexHull1.h /usr/include/WildMagic/Wm5ConvexHull2.h /usr/include/WildMagic/Wm5ConvexHull3.h /usr/include/WildMagic/Wm5ConvexPolygon2.h /usr/include/WildMagic/Wm5ConvexPolygon2.inl /usr/include/WildMagic/Wm5ConvexPolyhedron3.h /usr/include/WildMagic/Wm5ConvexPolyhedron3.inl /usr/include/WildMagic/Wm5ConvexRegion.h /usr/include/WildMagic/Wm5ConvexRegion.inl /usr/include/WildMagic/Wm5ConvexRegionManager.h /usr/include/WildMagic/Wm5Core.h /usr/include/WildMagic/Wm5CoreLIB.h /usr/include/WildMagic/Wm5CorePCH.h /usr/include/WildMagic/Wm5CreateClodMesh.h /usr/include/WildMagic/Wm5CubicPolynomialCurve2.h /usr/include/WildMagic/Wm5CubicPolynomialCurve3.h /usr/include/WildMagic/Wm5CullState.h /usr/include/WildMagic/Wm5Culler.h /usr/include/WildMagic/Wm5Culler.inl /usr/include/WildMagic/Wm5CurvatureFlow2.h /usr/include/WildMagic/Wm5CurvatureFlow3.h /usr/include/WildMagic/Wm5Curve2.h /usr/include/WildMagic/Wm5Curve3.h /usr/include/WildMagic/Wm5CurveMesh.h /usr/include/WildMagic/Wm5CurveSegment.h /usr/include/WildMagic/Wm5Cylinder3.h /usr/include/WildMagic/Wm5Cylinder3.inl /usr/include/WildMagic/Wm5DefaultEffect.h /usr/include/WildMagic/Wm5Delaunay.h /usr/include/WildMagic/Wm5Delaunay1.h /usr/include/WildMagic/Wm5Delaunay2.h /usr/include/WildMagic/Wm5Delaunay3.h /usr/include/WildMagic/Wm5DepthState.h /usr/include/WildMagic/Wm5DistCircle3Circle3.h /usr/include/WildMagic/Wm5DistLine2Line2.h /usr/include/WildMagic/Wm5DistLine2Ray2.h /usr/include/WildMagic/Wm5DistLine2Segment2.h /usr/include/WildMagic/Wm5DistLine3Box3.h /usr/include/WildMagic/Wm5DistLine3Circle3.h /usr/include/WildMagic/Wm5DistLine3Line3.h /usr/include/WildMagic/Wm5DistLine3Ray3.h /usr/include/WildMagic/Wm5DistLine3Rectangle3.h /usr/include/WildMagic/Wm5DistLine3Segment3.h /usr/include/WildMagic/Wm5DistLine3Triangle3.h /usr/include/WildMagic/Wm5DistPoint2Box2.h /usr/include/WildMagic/Wm5DistPoint2Ellipse2.h /usr/include/WildMagic/Wm5DistPoint2Hyperbola2.h /usr/include/WildMagic/Wm5DistPoint2Line2.h /usr/include/WildMagic/Wm5DistPoint2Ray2.h /usr/include/WildMagic/Wm5DistPoint2Segment2.h /usr/include/WildMagic/Wm5DistPoint3Box3.h /usr/include/WildMagic/Wm5DistPoint3Circle3.h /usr/include/WildMagic/Wm5DistPoint3Ellipsoid3.h /usr/include/WildMagic/Wm5DistPoint3Frustum3.h /usr/include/WildMagic/Wm5DistPoint3Line3.h /usr/include/WildMagic/Wm5DistPoint3Plane3.h /usr/include/WildMagic/Wm5DistPoint3Ray3.h /usr/include/WildMagic/Wm5DistPoint3Rectangle3.h /usr/include/WildMagic/Wm5DistPoint3Segment3.h /usr/include/WildMagic/Wm5DistPoint3Tetrahedron3.h /usr/include/WildMagic/Wm5DistPoint3Triangle3.h /usr/include/WildMagic/Wm5DistRay2Ray2.h /usr/include/WildMagic/Wm5DistRay2Segment2.h /usr/include/WildMagic/Wm5DistRay3Box3.h /usr/include/WildMagic/Wm5DistRay3Ray3.h /usr/include/WildMagic/Wm5DistRay3Rectangle3.h /usr/include/WildMagic/Wm5DistRay3Segment3.h /usr/include/WildMagic/Wm5DistRay3Triangle3.h /usr/include/WildMagic/Wm5DistRectangle3Rectangle3.h /usr/include/WildMagic/Wm5DistSegment2Segment2.h /usr/include/WildMagic/Wm5DistSegment3Box3.h /usr/include/WildMagic/Wm5DistSegment3Rectangle3.h /usr/include/WildMagic/Wm5DistSegment3Segment3.h /usr/include/WildMagic/Wm5DistSegment3Triangle3.h /usr/include/WildMagic/Wm5DistTriangle3Rectangle3.h /usr/include/WildMagic/Wm5DistTriangle3Triangle3.h /usr/include/WildMagic/Wm5Distance.h /usr/include/WildMagic/Wm5DlodNode.h /usr/include/WildMagic/Wm5DlodNode.inl /usr/include/WildMagic/Wm5ETManifoldMesh.h /usr/include/WildMagic/Wm5ETManifoldMesh.inl /usr/include/WildMagic/Wm5ETNonmanifoldMesh.h /usr/include/WildMagic/Wm5ETNonmanifoldMesh.inl /usr/include/WildMagic/Wm5EdgeKey.h /usr/include/WildMagic/Wm5EdgeKey.inl /usr/include/WildMagic/Wm5EigenDecomposition.h /usr/include/WildMagic/Wm5Element.h /usr/include/WildMagic/Wm5Element.inl /usr/include/WildMagic/Wm5Ellipse2.h /usr/include/WildMagic/Wm5Ellipse2.inl /usr/include/WildMagic/Wm5Ellipse3.h /usr/include/WildMagic/Wm5Ellipse3.inl /usr/include/WildMagic/Wm5Ellipsoid3.h /usr/include/WildMagic/Wm5Ellipsoid3.inl /usr/include/WildMagic/Wm5EllipsoidGeodesic.h /usr/include/WildMagic/Wm5Endian.h /usr/include/WildMagic/Wm5Environment.h /usr/include/WildMagic/Wm5ExtractCurveSquares.h /usr/include/WildMagic/Wm5ExtractCurveTris.h /usr/include/WildMagic/Wm5ExtractSurfaceCubes.h /usr/include/WildMagic/Wm5ExtractSurfaceTetra.h /usr/include/WildMagic/Wm5ExtremalQuery3.h /usr/include/WildMagic/Wm5ExtremalQuery3BSP.h /usr/include/WildMagic/Wm5ExtremalQuery3PRJ.h /usr/include/WildMagic/Wm5FastBlur.h /usr/include/WildMagic/Wm5FastBlur.inl /usr/include/WildMagic/Wm5FastMarch.h /usr/include/WildMagic/Wm5FastMarch.inl /usr/include/WildMagic/Wm5FastMarch2.h /usr/include/WildMagic/Wm5FastMarch2.inl /usr/include/WildMagic/Wm5FastMarch3.h /usr/include/WildMagic/Wm5FastMarch3.inl /usr/include/WildMagic/Wm5FileIO.h /usr/include/WildMagic/Wm5FileIO.inl /usr/include/WildMagic/Wm5Float1.h /usr/include/WildMagic/Wm5Float1.inl /usr/include/WildMagic/Wm5Float2.h /usr/include/WildMagic/Wm5Float2.inl /usr/include/WildMagic/Wm5Float2Array.h /usr/include/WildMagic/Wm5Float2Array.inl /usr/include/WildMagic/Wm5Float3.h /usr/include/WildMagic/Wm5Float3.inl /usr/include/WildMagic/Wm5Float4.h /usr/include/WildMagic/Wm5Float4.inl /usr/include/WildMagic/Wm5FloatArray.h /usr/include/WildMagic/Wm5FloatArray.inl /usr/include/WildMagic/Wm5Fluid2Da.h /usr/include/WildMagic/Wm5Fluid2Da.inl /usr/include/WildMagic/Wm5Fluid2Db.h /usr/include/WildMagic/Wm5Fluid2Db.inl /usr/include/WildMagic/Wm5Fluid3Da.h /usr/include/WildMagic/Wm5Fluid3Da.inl /usr/include/WildMagic/Wm5Fluid3Db.h /usr/include/WildMagic/Wm5Fluid3Db.inl /usr/include/WildMagic/Wm5Frustum3.h /usr/include/WildMagic/Wm5Frustum3.inl /usr/include/WildMagic/Wm5GMatrix.h /usr/include/WildMagic/Wm5GMatrix.inl /usr/include/WildMagic/Wm5GVector.h /usr/include/WildMagic/Wm5GVector.inl /usr/include/WildMagic/Wm5GaussianBlur2.h /usr/include/WildMagic/Wm5GaussianBlur3.h /usr/include/WildMagic/Wm5GlExtensions.h /usr/include/WildMagic/Wm5GlPlugin.h /usr/include/WildMagic/Wm5GlUtility.h /usr/include/WildMagic/Wm5GlobalEffect.h /usr/include/WildMagic/Wm5GlxExtensions.h /usr/include/WildMagic/Wm5GlxRendererData.h /usr/include/WildMagic/Wm5GlxRendererInput.h /usr/include/WildMagic/Wm5GradientAnisotropic2.h /usr/include/WildMagic/Wm5GradientAnisotropic3.h /usr/include/WildMagic/Wm5Graphics.h /usr/include/WildMagic/Wm5GraphicsLIB.h /usr/include/WildMagic/Wm5GraphicsPCH.h /usr/include/WildMagic/Wm5GridGraph2.h /usr/include/WildMagic/Wm5HMatrix.h /usr/include/WildMagic/Wm5HMatrix.inl /usr/include/WildMagic/Wm5HPlane.h /usr/include/WildMagic/Wm5HPlane.inl /usr/include/WildMagic/Wm5HPoint.h /usr/include/WildMagic/Wm5HPoint.inl /usr/include/WildMagic/Wm5HQuaternion.h /usr/include/WildMagic/Wm5HQuaternion.inl /usr/include/WildMagic/Wm5HalfFloat.h /usr/include/WildMagic/Wm5IKController.h /usr/include/WildMagic/Wm5IKGoal.h /usr/include/WildMagic/Wm5IKGoal.inl /usr/include/WildMagic/Wm5IKJoint.h /usr/include/WildMagic/Wm5IVector.h /usr/include/WildMagic/Wm5IVector.inl /usr/include/WildMagic/Wm5IVector2.h /usr/include/WildMagic/Wm5IVector2.inl /usr/include/WildMagic/Wm5IVector3.h /usr/include/WildMagic/Wm5IVector3.inl /usr/include/WildMagic/Wm5ImageConvert.h /usr/include/WildMagic/Wm5ImageProcessing.h /usr/include/WildMagic/Wm5ImageProcessing.inl /usr/include/WildMagic/Wm5ImageProcessing2.h /usr/include/WildMagic/Wm5ImageProcessing2.inl /usr/include/WildMagic/Wm5ImageProcessing3.h /usr/include/WildMagic/Wm5ImageProcessing3.inl /usr/include/WildMagic/Wm5Images.h /usr/include/WildMagic/Wm5Imagics.h /usr/include/WildMagic/Wm5ImagicsLIB.h /usr/include/WildMagic/Wm5ImagicsPCH.h /usr/include/WildMagic/Wm5ImplicitSurface.h /usr/include/WildMagic/Wm5InStream.h /usr/include/WildMagic/Wm5InStream.inl /usr/include/WildMagic/Wm5IncrementalDelaunay2.h /usr/include/WildMagic/Wm5IndexBuffer.h /usr/include/WildMagic/Wm5IndexBuffer.inl /usr/include/WildMagic/Wm5InitTerm.h /usr/include/WildMagic/Wm5Integer.h /usr/include/WildMagic/Wm5Integer.inl /usr/include/WildMagic/Wm5Integrate1.h /usr/include/WildMagic/Wm5Intersector.h /usr/include/WildMagic/Wm5Intersector1.h /usr/include/WildMagic/Wm5IntervalManager.h /usr/include/WildMagic/Wm5IntpAkima1.h /usr/include/WildMagic/Wm5IntpAkimaNonuniform1.h /usr/include/WildMagic/Wm5IntpAkimaUniform1.h /usr/include/WildMagic/Wm5IntpAkimaUniform2.h /usr/include/WildMagic/Wm5IntpAkimaUniform3.h /usr/include/WildMagic/Wm5IntpBSplineUniform.h /usr/include/WildMagic/Wm5IntpBSplineUniform1.h /usr/include/WildMagic/Wm5IntpBSplineUniform2.h /usr/include/WildMagic/Wm5IntpBSplineUniform3.h /usr/include/WildMagic/Wm5IntpBSplineUniform4.h /usr/include/WildMagic/Wm5IntpBSplineUniformN.h /usr/include/WildMagic/Wm5IntpBicubic2.h /usr/include/WildMagic/Wm5IntpBilinear2.h /usr/include/WildMagic/Wm5IntpLinearNonuniform2.h /usr/include/WildMagic/Wm5IntpLinearNonuniform3.h /usr/include/WildMagic/Wm5IntpQdrNonuniform2.h /usr/include/WildMagic/Wm5IntpSphere2.h /usr/include/WildMagic/Wm5IntpThinPlateSpline2.h /usr/include/WildMagic/Wm5IntpThinPlateSpline3.h /usr/include/WildMagic/Wm5IntpTricubic3.h /usr/include/WildMagic/Wm5IntpTrilinear3.h /usr/include/WildMagic/Wm5IntpVectorField2.h /usr/include/WildMagic/Wm5IntrArc2Arc2.h /usr/include/WildMagic/Wm5IntrArc2Circle2.h /usr/include/WildMagic/Wm5IntrBox2Box2.h /usr/include/WildMagic/Wm5IntrBox2Circle2.h /usr/include/WildMagic/Wm5IntrBox3Box3.h /usr/include/WildMagic/Wm5IntrBox3Frustum3.h /usr/include/WildMagic/Wm5IntrBox3Sphere3.h /usr/include/WildMagic/Wm5IntrCapsule3Capsule3.h /usr/include/WildMagic/Wm5IntrCircle2Circle2.h /usr/include/WildMagic/Wm5IntrCircle3Plane3.h /usr/include/WildMagic/Wm5IntrEllipse2Ellipse2.h /usr/include/WildMagic/Wm5IntrEllipsoid3Ellipsoid3.h /usr/include/WildMagic/Wm5IntrHalfspace3Box3.h /usr/include/WildMagic/Wm5IntrHalfspace3Segment3.h /usr/include/WildMagic/Wm5IntrHalfspace3Sphere3.h /usr/include/WildMagic/Wm5IntrHalfspace3Triangle3.h /usr/include/WildMagic/Wm5IntrLine2Arc2.h 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Fabrice Bellet, Tue Jul 9 23:23:40 2024