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Name: gamemoded | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 1.7 | Vendor: openSUSE |
Release: bp155.2.7 | Build date: Mon May 22 12:08:37 2023 |
Group: Amusements/Games/Other | Build host: obs-arm-8 |
Size: 350751 | Source RPM: gamemode-1.7-bp155.2.7.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://github.com/FeralInteractive/gamemode | |
Summary: The GameMode daemon required by GameMode enabled games |
GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS. The GameMode daemon is installed as a D-Bus Service and will start automatically on first access by a client.
BSD-3-Clause
* Sat Sep 03 2022 Matthias Bach <[email protected]> - 1.7 - Add a workaround for building on Tumbleweed where detection of the pidfd_open function does not work properly. * Fri Jul 22 2022 Matthias Bach <[email protected]> - 1.7 - Update to version 1.7 * New utility: gamemode * Run executables from PATH instead of /usr/bin * Thu Apr 29 2021 Ferdinand Thiessen <[email protected]> - Update to version 1.6.1 * Use inih r53 * Minor metainfo improvements - Use SourceUrl and signature * Wed Sep 23 2020 [email protected] - Update to version 1.6: * Improved man pages * Bug fixes - Added only-build-shared-library.patch. - Drop special handling for no longer supported Leap 42. * Thu Jan 23 2020 [email protected] - Update to version 1.5: * Introduce a new pidfd based set of D-Bus APIs. * Dynamically change governor on integrated GPUs for improved performance. * Various other fixes and improvements. * Tue Jul 23 2019 Andreas Prittwitz <[email protected]> - Update to version 1.4 * Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension. * Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode. * gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients. * Add support for using the client library inside Flatpak by communicating with the daemon via a portal. * Client library now uses libdbus rather than sd-bus. * Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit. * Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun). * Various other fixes and improvements. - Removed gpuctl-fixes.patch already included in 1.4 - Added "BuildRequires: pkgconfig(dbus-1)" to spec file which is needed by version 1.4 * Wed May 22 2019 Christophe Giboudeaux <[email protected]> - Fix the gamemode build requirement. * Tue Apr 09 2019 Matthias Bach <[email protected]> - Update to version 1.3.1 * Disables screensaver when the game is running. * New `gamemoderun` script to run games in GameMode which don't support it themselves. * Add GPU managment capabilities. - Removed hardening.patch already included in 1.3. - Add gpuctl-fixes.patch hardening the new GPU features. * Sat Mar 16 2019 Matthias Bach <[email protected]> - Include the baselibs.conf in the source RPM. * Wed Mar 13 2019 Andreas Prittwitz <[email protected]> - Add baselibs.conf to also build -32bit packages for the x86-64 arch as they are required by 32bit games in wine. See https://github.com/FeralInteractive/gamemode/issues/25. * Thu Aug 16 2018 [email protected] - Wrap descriptions. Add missing Group: lines. - Use noun phrase in summary. * Mon Aug 13 2018 [email protected] - Add hardening.patch: This backports bugfixes and hardenings resulting from the Factory-inclusion security review and already accepted by upstream. - Stop suppressing linter warning for the PolicyKit priviledge escalation. This has been properly handled via boo#1093979 now. - Suppress false positive lintian caused by a % symbol in the description of the libgamemodeauto library. * Tue Jul 24 2018 [email protected] - Update to version 1.2: + Store the initial governor state on mode enter + Config now supports defaultgov and desiredgov + Add support for renice-ing games to a higher priority (renice config option) + Make libraries properly versioned. - Gamemoded is now run as a Systemd service in the user session but still activated via D-Bus. * Sat May 19 2018 [email protected] - Fix compilation on Leap 42.3. * Tue May 15 2018 [email protected] - Add Documentation files: + License + Sample configuration file + README.openSUSE documenting how to apply configuration * Tue May 15 2018 [email protected] - Replace Systemd unit by a D-Bus service. + The Systemd unit does not work on openSUSE as it lacks access to D-Bus. + The D-Bus service is zero configuration for the user. * Sat May 12 2018 [email protected] - Work around Leap 42.3's default compiler being to old. * Sat May 12 2018 [email protected] - Initial experimental package version. + Provides the GameMode daemon + Provides the auto-GameMode library + Provides a devel package with the GameMode client header
/usr/bin/gamemoded /usr/bin/gamemodelist /usr/bin/gamemoderun /usr/lib/cpugovctl /usr/lib/gpuclockctl /usr/lib/systemd/user/gamemoded.service /usr/share/dbus-1/services/com.feralinteractive.GameMode.service /usr/share/doc/packages/gamemoded /usr/share/doc/packages/gamemoded/README.openSUSE /usr/share/doc/packages/gamemoded/gamemode.ini /usr/share/licenses/gamemoded /usr/share/licenses/gamemoded/LICENSE.txt /usr/share/man/man1/gamemodelist.1.gz /usr/share/man/man1/gamemoderun.1.gz /usr/share/man/man8/gamemoded.8.gz /usr/share/metainfo/io.github.feralinteractive.gamemode.metainfo.xml /usr/share/polkit-1/actions/com.feralinteractive.GameMode.policy
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Fabrice Bellet, Tue Jul 9 18:17:49 2024