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Name: libSDL2-devel | Distribution: SUSE Linux Enterprise 15 |
Version: 2.0.8 | Vendor: SUSE LLC <https://www.suse.com/> |
Release: 150200.11.9.1 | Build date: Wed Jan 4 11:05:51 2023 |
Group: Development/Libraries/X11 | Build host: ibs-arm-4 |
Size: 1662986 | Source RPM: SDL2-2.0.8-150200.11.9.1.src.rpm |
Packager: https://www.suse.com/ | |
Url: http://libsdl.org/ | |
Summary: SDL2 Library Developer Files |
This package contains files needed for development with the SDL2 library.
Zlib
* Tue Jan 03 2023 [email protected] - Add CVE-2022-4743.patch: fix potential memory leak in GLES_CreateTexture (boo#1206727 CVE-2022-4743). * Tue Apr 05 2022 [email protected] - Add CVE-2021-33657.patch: always create a full 256-entry color map in case color values are out of range (boo#1198001 CVE-2021-33657). * Tue Jan 11 2022 [email protected] - Add sdl2-surface-pitch-overflow.patch: fix overflow in surface pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410 CVE-2020-14409). * Sun Jan 05 2020 [email protected] - sdl2-khronos.patch * fixes build on i586 (boo#1158176) * Mon Aug 26 2019 [email protected] - Add CVE-2019-13616.patch: fix heap buffer overflow when reading a crafted bmp file (boo#1141844 CVE-2019-13616). - Add CVE-2019-13626.patch: add safeguards to the wav parser to prevent crashes (boo#1142031 CVE-2019-13626). - Drop CVE-2019-7572.patch, CVE-2019-7574.patch, CVE-2019-7575.patch, CVE-2019-7577.patch, and CVE-2019-7578.patch: these are handled by the new code added in CVE-2019-13626.patch. * Thu May 23 2019 [email protected] - Remove CVE-2019-7637.patch, the modification of function SDL_CalculatePitch is only suit for SDL not SDL2. * Wed Mar 20 2019 [email protected] - Add CVE-2019-7636.patch to fix a heap-based buffer over-read issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824). * Wed Mar 20 2019 [email protected] - Add CVE-2019-7635.patch to fix a heap-based buffer over-read issue (CVE-2019-7635, boo#1124827). * Wed Mar 20 2019 [email protected] - Add CVE-2019-7578.patch to fix a heap-based buffer over-read issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799 CVE-2019-7573, boo#1124805). * Wed Mar 20 2019 [email protected] - Add CVE-2019-7572.patch to fix a buffer over-read issue (CVE-2019-7572, boo#1124806). * Wed Mar 20 2019 [email protected] - Add CVE-2019-7574.patch to fix a heap-based buffer over-read issue (CVE-2019-7574, boo#1124803). * Thu Feb 28 2019 [email protected] - Add CVE-2019-7575.patch to fix a heap-based buffer overflow issue (CVE-2019-7575, boo#1124802). * Thu Feb 28 2019 [email protected] - Add CVE-2019-7637.patch to fix a heap-base buffer overflow issue (CVE-2019-7637, boo#1124825). * Wed Feb 27 2019 [email protected] - Add CVE-2019-7577.patch to fix a buffer over-read issue (CVE-2019-7577, boo#1124800). * Sat Mar 17 2018 [email protected] - Build with Wayland support * Thu Mar 08 2018 [email protected] - Update to new upstream release 2.0.8 * Added SDL_fmod() and SDL_log10(). * Each of the SDL math functions now has the corresponding float version. * Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709. * Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1". * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default). * Wed Jan 10 2018 [email protected] - Add sdl2-symvers.patch. * Sat Oct 28 2017 [email protected] - update to 2.0.7 * Added audio stream conversion functions. * Added functions to query and set the SDL memory allocation functions. * Added locking functions for multi-threaded access to the joystick and game controller APIs. * Some functions are now thread-safe. - removed patches, merged upstream * dbus.diff * SDL2-ppc64-declaration-after-statement.patch * SDL-bnc1062784-check-overflow-xcf-props.patch * Thu Oct 19 2017 [email protected] - Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888 * Mon Oct 16 2017 [email protected] - Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older CPUs that don't support these instructions * Mon Oct 02 2017 [email protected] - Add dbus.diff * Mon Oct 02 2017 [email protected] - Enable KMS/DRM video driver * Sat Sep 30 2017 [email protected] - Update to new upstream release 2.0.6 * Added Vulkan graphics support in SDL_vulkan.h. * Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering. * Added support for many game controllers, including the Nintendo Switch Pro Controller. * Added support for inverted axes and separate axis directions in game controller mappings. * Added functions to return information about joysticks and open game controllers. * Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings. * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory. * Added SDL_DuplicateSurface() to make a copy of a surface. * Added an experimental JACK audio driver. * Implemented non-power-of-two audio resampling. * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling. * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize(). * Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input. * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events. * Added an experimental KMS/DRM video driver for embedded development. - Remove dbus-ime.diff (no longer needed) * Tue Aug 01 2017 [email protected] - Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore since SLE12 SP2). * Thu Jun 29 2017 [email protected] - libspe2 doesn't exist any more * Wed Feb 15 2017 [email protected] - Add dbus-ime.diff and build with fcitx [boo#1025413] * Sun Oct 23 2016 [email protected] - Backported commit 5184186d4366 and fbf9b0e3589a as SDL2-ppc64-declaration-after-statement.patch to fix build on ppc64/ppc64le * Thu Oct 20 2016 [email protected] - Update to 2.0.5 General: * Implemented audio capture support for some platforms * Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture * Added events for dragging and dropping text * Added events for dragging and dropping multiple items * By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window. * Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format. * Added SDL_GetHintBoolean() to get the boolean value of a hint * Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output * Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format * Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock. * Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area * Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame) * Added SDL_SetWindowResizable() to change whether a window is resizable * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency * Added SDL_SetWindowModalFor() to set a window as modal for another window * Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat() * Fixed flipped images when reading back from target textures when using the OpenGL renderer * Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer * Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases Linux: * Added support for the Fcitx IME * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus. * Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59. * Added initial support for touchscreens on Raspberry Pi * Thu Mar 17 2016 [email protected] - Make building more verbose * Thu Mar 10 2016 [email protected] - Enable udev support * Sun Jan 10 2016 [email protected] - update to version 2.0.4 General: * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information * Added an API to queue audio instead of using the audio callback: SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() * Added events for audio device hot plug support: SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED * Added SDL_PointInRect() * Added SDL_HasAVX2() to detect CPUs with AVX2 support * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers * Added a Vivante video driver that is used on various SoC platforms * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines * Improved support for WAV and BMP files with unusual chunks in them * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick * Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to. * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to. * Mon Jan 12 2015 [email protected] - libspe2 only exists for ppc and ppc64 * Fri Dec 19 2014 [email protected] - Drop old arts/esound soundserver support. * Thu Dec 18 2014 [email protected] - Remove SDL2 obsoletes (we never had packages of that name). Copy current Provides to baselibs.conf.
/usr/bin/sdl2-config /usr/include/SDL2 /usr/include/SDL2/SDL.h /usr/include/SDL2/SDL_assert.h /usr/include/SDL2/SDL_atomic.h /usr/include/SDL2/SDL_audio.h /usr/include/SDL2/SDL_bits.h /usr/include/SDL2/SDL_blendmode.h /usr/include/SDL2/SDL_clipboard.h /usr/include/SDL2/SDL_config.h /usr/include/SDL2/SDL_cpuinfo.h /usr/include/SDL2/SDL_egl.h /usr/include/SDL2/SDL_endian.h /usr/include/SDL2/SDL_error.h /usr/include/SDL2/SDL_events.h /usr/include/SDL2/SDL_filesystem.h /usr/include/SDL2/SDL_gamecontroller.h /usr/include/SDL2/SDL_gesture.h /usr/include/SDL2/SDL_haptic.h /usr/include/SDL2/SDL_hints.h /usr/include/SDL2/SDL_joystick.h /usr/include/SDL2/SDL_keyboard.h /usr/include/SDL2/SDL_keycode.h /usr/include/SDL2/SDL_loadso.h /usr/include/SDL2/SDL_log.h /usr/include/SDL2/SDL_main.h /usr/include/SDL2/SDL_messagebox.h /usr/include/SDL2/SDL_mouse.h /usr/include/SDL2/SDL_mutex.h /usr/include/SDL2/SDL_name.h /usr/include/SDL2/SDL_opengl.h /usr/include/SDL2/SDL_opengl_glext.h /usr/include/SDL2/SDL_opengles.h /usr/include/SDL2/SDL_opengles2.h /usr/include/SDL2/SDL_opengles2_gl2.h /usr/include/SDL2/SDL_opengles2_gl2ext.h /usr/include/SDL2/SDL_opengles2_gl2platform.h /usr/include/SDL2/SDL_opengles2_khrplatform.h /usr/include/SDL2/SDL_pixels.h /usr/include/SDL2/SDL_platform.h /usr/include/SDL2/SDL_power.h /usr/include/SDL2/SDL_quit.h /usr/include/SDL2/SDL_rect.h /usr/include/SDL2/SDL_render.h /usr/include/SDL2/SDL_revision.h /usr/include/SDL2/SDL_rwops.h /usr/include/SDL2/SDL_scancode.h /usr/include/SDL2/SDL_shape.h /usr/include/SDL2/SDL_stdinc.h /usr/include/SDL2/SDL_surface.h /usr/include/SDL2/SDL_system.h /usr/include/SDL2/SDL_syswm.h /usr/include/SDL2/SDL_test.h /usr/include/SDL2/SDL_test_assert.h /usr/include/SDL2/SDL_test_common.h /usr/include/SDL2/SDL_test_compare.h /usr/include/SDL2/SDL_test_crc32.h /usr/include/SDL2/SDL_test_font.h /usr/include/SDL2/SDL_test_fuzzer.h /usr/include/SDL2/SDL_test_harness.h /usr/include/SDL2/SDL_test_images.h /usr/include/SDL2/SDL_test_log.h /usr/include/SDL2/SDL_test_md5.h /usr/include/SDL2/SDL_test_memory.h /usr/include/SDL2/SDL_test_random.h /usr/include/SDL2/SDL_thread.h /usr/include/SDL2/SDL_timer.h /usr/include/SDL2/SDL_touch.h /usr/include/SDL2/SDL_types.h /usr/include/SDL2/SDL_version.h /usr/include/SDL2/SDL_video.h /usr/include/SDL2/SDL_vulkan.h /usr/include/SDL2/begin_code.h /usr/include/SDL2/close_code.h /usr/lib64/cmake/SDL2 /usr/lib64/cmake/SDL2/sdl2-config.cmake /usr/lib64/libSDL2.so /usr/lib64/libSDL2main.a /usr/lib64/pkgconfig/sdl2.pc /usr/share/aclocal/sdl2.m4 /usr/share/doc/packages/libSDL2-devel /usr/share/doc/packages/libSDL2-devel/TODO.txt /usr/share/doc/packages/libSDL2-devel/WhatsNew.txt
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