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Name: love | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 11.4 | Vendor: openSUSE |
Release: bp155.1.11 | Build date: Mon May 22 12:53:03 2023 |
Group: Development/Languages/Other | Build host: obs-arm-3 |
Size: 5818639 | Source RPM: love-11.4-bp155.1.11.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://love2d.org/ | |
Summary: 2D gaming engine written in Lua |
LÖVE is a framework for making 2D games in Lua.
Zlib
* Sun Jun 26 2022 Berthold Gunreben <[email protected]> - HashFunction.cpp:25:9: error: #error Hashing not yet implemented for big endian Disable s390x builds. * Sat Feb 19 2022 Carsten Ziepke <[email protected]> - update to 11.4: * Added a variant of love.filesystem.newFileData which accepts a Data object. * Added Body:getLocalPoints. * Added Font:getKerning. * Added support for r16, rg16, and rgba16 pixel formats in Canvases. * Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...). * Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0. * Changed love.timer.getTime to start at 0 when the module is first loaded. * Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing. * Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs. * Fixed build-time compatibility with Lua 5.4. * Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used. * Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used. * Fixed File:isEOF when called on a dropped file. * Fixed support for > 2GB dropped files on desktops. * Fixed ByteData and DataView missing Data:clone implementations. * Fixed love.physics meter scale value persisting after love.event.quit("restart"). * Fixed audio to resume properly after interruption on iOS. * Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given. * Fixed initial window creation to set the window's title during creation instead of after. * Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen. * Fixed love.displayrotated being given a boolean instead of an enum string. * Fixed memory corruption and a crash when drawing smooth lines. * Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4. * Fixed love.graphics.newVolumeImage when explicit mipmaps are provided. * Fixed freezes and crashes in automatic batching when an AMD GPU is used. * Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs. * Fixed Font:setFallbacks to account for different DPI scales in each fallback font. * Fixed Font:getWrap to not remove trailing newlines. * Fixed Text:getWidth when the Text's string only contains spaces. * Fixed a crash with some Intel graphics drivers on Linux. * Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created. * Fixed DXT1 textures which use 1 bit alpha-cutout. * Fixed rare issues where textures were not sent to shaders correctly. * Fixed Shader:send(name, data, matrixlayout, ...). * Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used. * Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches. * Fixed rounded rectangles breaking if the rx or ry parameters are negative. * Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size. * Wed Jul 28 2021 Dirk Stoecker <[email protected]> - Drop remove-duplicate-typedef.patch as it causes build failure for i586 now * Mon Aug 24 2020 Dirk Mueller <[email protected]> - update to 11.3: * Added support for FLAC audio files. * Added support for microphone recording on Android. * Added t.audio.mic (false by default). On Android, setting it to true requests microphone recording permission from the user. * Added Decoder:clone. * Added Data:getFFIPointer. * Added Joystick:getDeviceInfo. * Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid). * Added love.math.colorToBytes and love.math.colorFromBytes. * Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false. * Added love.window.getDisplayOrientation and a love.displayrotated callback. * Added love.window.get/setVSync, to allow setting vsync without recreating the window. * Added love.window.getSafeArea. * Added an optional vertex count parameter to Mesh:setVertices. * Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images. * Added support for loading .dds files that contain uncompressed pixel data. * Changed audio file type detection, so it probes all supported backends for unrecognized extensions. * Fixed "bad lightuserdata" errors when running love on some arm64 devices. * Fixed boot.lua's line numbers in stack traces to match its source code. * Fixed the deprecation system not fully restarting when love.event.quit("restart") is used. * Fixed love.isVersionCompatible. * Fixed named Channels persisting across love.event.quit("restart") occurrences. * Fixed race conditions when different love.physics Worlds are used in different threads. * Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type. * Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op. * Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState. * Fixed love.data.hash returning an incorrect hash for certain input sizes. * Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used. * Fixed the Data-returning variant of love.filesystem.read and File:read to return the number of bytes that were read. * Fixed love.filesystem's require loaders to error instead of crashing when no argument is given. * Fixed love.filesystem.mount(Data). * Fixed a memory leak when loading files in some situations. * Fixed t.audio.mixwithsystem. * Fixed audio clicks immediately after playing a Source on iOS. * Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS. * Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS. * Fixed occasional pops in streaming sources on iOS. * Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources. * Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter. * Fixed love.audio.newSource(filename, "queue") to cause a Lua error. * Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity. * Fixed video seeking and pausing in various scenarios. * Fixed an audio Source memory leak when a Video gets garbage collected after playing it. * Fixed video playback support on some Adreno-based Android devices. * Fixed black fringes around text in some situations. * Fixed extreme flickering when text moves along non-integer coordinates. * Fixed the first character in a string sometimes not being processed during text vertex generation. * Fixed Text:set(" ") not clearing any previously set text in a Text object. * Fixed love.graphics.getTextureTypes to return a table with boolean values in its fields instead of number values. * Fixed lines not rendering properly if a single line has more than 65,000 vertices. * Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used. * Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows. * Fixed non-integer DPI scale values being truncated to integers in love.graphics.newCanvas. * Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU. * Fixed automatic batching performance to be more consistent on all operating systems. * Fixed gammaToLinearPrecise in shaders not being as precise as it should be. * Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used. - remove love-11.2-return.patch: upstream * Thu Apr 23 2020 Max Mitschke <[email protected]> - Added remove-duplicate-typedef.patch to fix i586 build * Wed Nov 28 2018 [email protected] - Update to 11.2: Additions: * Added Source:setAirAbsorption and Source:getAirAbsorption. * Added Body:setTransform and Body:getTransform. Performance Improvements: * Improved performance of love.graphics.draw slightly on iOS and Android. Fixes: * Fixed love.filesystem initialization on Windows 10 update 1809. * Fixed various issues with running on macOS 10.14. * Fixed compatibility with Lua 5.2 and 5.3. * Fixed the explicit format + Data argument variant of love.data.decompress. * Fixed love.joystick.setGamepadMapping not being able to change existing mappings. * Fixed a crash on quit on Linux if a custom Cursor is active when quitting. * Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode. * Fixed a love.graphics.setCanvas error message to be less confusing. - Add love-11.2-return.patch: to make compiler happy - Remove love.mpg123.patch: don't see why needed anymore - Remove update-luasocket.patch: upstreamed - Run spec-cleaner * Sat Jun 24 2017 [email protected] - Added update-luasocket.patch from upstream to fix build with lua53 * Mon Apr 17 2017 [email protected] - Build with mpg123 unconditionally, add love.mpg123.patch - Run autoreconf - Add Requires(pre) as needed * Sat Jan 21 2017 [email protected] - Update to version 0.10.2 * Thu Jul 28 2016 [email protected] - Dropped unneeded devel package - Removed now unneeded love-modplug.patch * Thu Jul 28 2016 [email protected] - Update to version 0.10.1 * Thu Mar 05 2015 [email protected] - update to version 0.9.2
/usr/bin/love /usr/lib64/liblove-11.4.so /usr/share/applications/love.desktop /usr/share/doc/packages/love /usr/share/doc/packages/love/changes.txt /usr/share/doc/packages/love/readme.md /usr/share/icons/hicolor/scalable/mimetypes/application-x-love-game.svg /usr/share/licenses/love /usr/share/licenses/love/license.txt /usr/share/man/man1/love.1.gz /usr/share/mime/packages/love.xml /usr/share/pixmaps/love.svg
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Fabrice Bellet, Tue Jul 9 18:17:49 2024