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Name: mednafen | Distribution: openSUSE Leap 16.0 |
Version: 1.32.1 | Vendor: openSUSE |
Release: lp160.1.1 | Build date: Mon Apr 8 21:31:54 2024 |
Group: Unspecified | Build host: reproducible |
Size: 18437116 | Source RPM: mednafen-1.32.1-lp160.1.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://mednafen.github.io | |
Summary: Multiple video game console emulator |
Mednafen is a command-line-driven multi-system emulator utilizing OpenGL and SDL. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported. Nintendo: NES, FDS, Game Boy (Color|Advance), Super Nintendo, Virtual Boy. Sega: Master System, Game Gear, Genesis/MegaDrive, Saturn. Nec: TurboGrafx-16/PC Engine (CD), SuperGrafx, PC-FX. Sony: PlayStation. Apple: II/II+. Atari: Lynx. SNK: Neo Geo Poket (Color). Bandai: Wonderswan (Color).
GPL-2.0-only
* Mon Apr 08 2024 Илья Индиго <[email protected]> - Updated to 1.32.1 * https://mednafen.github.io/documentation/ChangeLog.txt * Tue Jan 16 2024 Илья Индиго <[email protected]> - Update to 1.32.0 * https://mednafen.github.io/documentation/ChangeLog.txt * Sat Sep 03 2022 Илья Индиго <[email protected]> - Update to 1.31.0 * https://mednafen.github.io/documentation/ChangeLog.txt * Thu Jan 20 2022 Илья Индиго <[email protected]> - Update to 1.29.0 * https://mednafen.github.io/documentation/ChangeLog.txt * Mon Jun 14 2021 Илья Индиго <[email protected]> - Update to 1.27.1 * https://mednafen.github.io/documentation/ChangeLog.txt * Fri Apr 02 2021 Илья Индиго <[email protected]> - Refreshed spec-file via spec-cleaner and manual optimizations. * Remove BuildRequires Mesa-libGL-devel (it was never needed). * All required libraries in BuildRequires are set via pkgconfig. - Update to 1.27.0. * Replaced BuildRequires libsndfile-devel with pkgconfig(flac). * https://mednafen.github.io/documentation/ChangeLog.txt * Added support for reinitializing game controllers while Mednafen is running by pressing Shift+F3. * Fixed crashes snes_faust module with comiled with newer gcc. * Wed Nov 11 2020 Илья Индиго <[email protected]> - Update to 1.26.1 * https://mednafen.github.io/documentation/ChangeLog.txt * Wed May 06 2020 Илья Индиго <[email protected]> - Update to 1.24.3 * https://mednafen.github.io/documentation/ChangeLog.txt * Fri May 01 2020 Илья Индиго <[email protected]> - Update to mednafen 1.24.2 * https://mednafen.github.io/documentation/ChangeLog.txt * Fri Mar 20 2020 Илья Индиго <[email protected]> - Update to mednafen 1.24.1 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sat Dec 28 2019 Илья Индиго <[email protected]> - Update to mednafen 1.24.0 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Thu Apr 25 2019 Илья Индиго <[email protected]> - Update to mednafen 1.22.2 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Tue Jan 29 2019 Илья Индиго <[email protected]> - Update to mednafen 1.22.1 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Thu May 03 2018 [email protected] - Update to mednafen 1.21.3 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Mon Apr 16 2018 [email protected] - Update to mednafen 1.21.2 * https://mednafen.github.io/documentation/ChangeLog.txt * migrate to SDL2. - Specified correct license. - Remove CFLAGS and CXXFLAGS modifications. * Mon Mar 12 2018 [email protected] - Remove -O3 flag (build success but not run). - Add %defattr(0644,root,root,-) to %files macro. * Fri Mar 09 2018 [email protected] - Refresh spec-file via spec-cleaner. - Add %license macro. - Return -O3 flag. * Mon Sep 18 2017 [email protected] - Update to mednafen 0.9.48 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sun Sep 03 2017 [email protected] - Remove devel files from doc. * Tue Aug 29 2017 [email protected] - Fix run (remove -O3, probably in the future I will return). - Fix sound (add alsa-devel to Build require). - Add separate packages for doc and lang. * Sun Aug 27 2017 [email protected] - Update to mednafen 0.9.47 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Thu Aug 10 2017 [email protected] - Update to mednafen 0.9.46 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sat Jul 15 2017 [email protected] - Update spec-file * Sat Jun 10 2017 [email protected] - update to mednafen 0.9.45.1 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Fri Jun 02 2017 [email protected] - update to mednafen 0.9.45 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sat Apr 22 2017 [email protected] - update to mednafen 0.9.44.1 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sat Apr 22 2017 [email protected] - update to mednafen 0.9.44 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Mon Feb 27 2017 [email protected] - update to mednafen 0.9.43 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sat Feb 11 2017 [email protected] - Update description. Simplify %build steps. * Wed Feb 08 2017 [email protected] - update to mednafen 0.9.42 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sat Jan 21 2017 [email protected] - update to mednafen 0.9.41 * ChangeLog https://mednafen.github.io/documentation/ChangeLog.txt * Sun Sep 25 2016 [email protected] - update to 0.9.39.2, removed old fix patches Patch0: Compile-fix * Fri Apr 11 2014 [email protected] - update to 0.9.33.2, removed old fix patches Patch0: %name-rpmlint.patch Patch1: %name-gcc45.patch introduce new Patch0: Compile-fix * Sun Apr 11 2010 [email protected] - update -> 0.8.C * Mon Nov 24 2008 [email protected] - update -> 0.8.A - NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a few mappers that nominally shouldn't have WRAM, enabled if the battery-backed bit is set in the iNES header. Fixes "Family BASIC", and probably a few bootleg games as well. - NES: Added partially-broken support for mapper 163. - NES: Added support for mapper 241. - Fixed string constant-to-(char *) problems in drivers/cheat.cpp - Added setting "osd.state_display_time", to control the length of time, in milliseconds, the save state/movie screen is displayed after selecting a save state or movie. - The most recently-saved save state slot will now be colored differently when selecting a save state slot. Increased the brightness of non-empty save state slots. Empty save state slots are now black instead of being partially transparent. - PC-FX: Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC commands, fixing the totally broken cinematic sequences in "Boundary Gate". There may still be bugs in these commands that don't cause any known problems with games, so I will need to run tests on a real system. - GBA: An error loading the custom colormap file is now treated as fatal. - Updated the Russian translation with the translation done by rubicon. - Added configure script option "--enable-altivec/--disable-altivec (default: enabled)" for compiling on PowerPC architectures where AltiVec is not supported, or causes problems. This configure script option is untested, however. - Input for the virtual device on virtual port N will be disabled when the buttons on the virtual device on virtual port N are being configured. The last button pressed when in button configuration may still be taken as virtual device input, however(a fix for this would be too invasive, and so will be done in the 0.9.x unstable tree). - PCE: Added several missing input-related state variables to save states, fixing several netplay/movie desynchronization issues under certain situations. - Fixed a bug when creating an SDL source surface, whose negative effects(clipping rightmost columns) could be triggered when the "sdl" vdriver setting was used with certain xscale and yscale settings that would cause a 1:1 pixel copy operation. - PC-FX: Improved PSG LFO emulation again(Tyoushin Heiki Zeroigar uses it for some sound effects, other games likely use it as well in similar roles). - PCE: Improved PSG LFO emulation again(Hanii in the Sky, Juuouki, and Flash Hiders use LFO). - PCE: Altered the Street Fighter 2 autodetection code to be data-agnostic. The SF2 mapper will now be enabled for any ROM images 2MiB and over in size. - Fixed a call to putenv(), to pass a static character array initialized to a string constant instead of a string constant directly. - Fixed a few argument descriptions(invoked with the -help command-line switch) that weren't properly gettextized. - Debugger: Fixed a bug in the trace log code. It would cause the emulator to lock up if the user pressed Enter/Return in the prompt popup without any text in the input field. - SMS: Removed the old unused Z80 emulator code from when SMS Plus was assimilated. - fixed bugs found by rpmlint * Mon Jun 09 2008 [email protected] - update -> 0.8.9: - GB: Corrected a lack of address masking in most of the cart RAM emulation code. Fixes a few Chinese GameBoy Color games. - NES: (Re?)-added support for mapper 240(it was erroneously listed in the documentation as being supported...). - GBA: Fixed a buffer overflow in the ROM image loading code. - PC-FX: Several variables related to subchannel reading weren't being saved in save states. Fixed. (This fixes save states made within the BIOS' CD-DA player) - PCE: Altered how the ADPCM read and write addresses are set. Fixes the Super CD version of "Tengai Makyou Ziria", and "CD Mahjong Bishoujo Chuushinha". Thanks to Exophase and ChrlyMac for the tips. ***(This change may potentially cause regressions. If it does, please report them at http://forum.fobby.net )*** - PC-FX: Fixed a few deprecated const string to char* conversions in v810_cpuD.cpp. - PCE: Fixed a bug with Arcade Card emulation with a tip from Exophase. The ADPCM sound effects in Garou Densetsu II work correctly now. - PCE: Reads from the timer count register the cycle it is set to reload after expiring will now return 0x7F. Fixes "Battle Royale". * Thu Apr 03 2008 [email protected] - update -> 0.8.8 - Added boolean setting "debugger.autostepmode" that, when set to 1, will cause Mednafen to automatically start the debugger in step mode after a game is loaded(only if Mednafen has a debugger for the emulated system, of course). - NES: Fixed CNROM emulation initialization bug. - PCE: ADPCM software reset was erroneously also resetting the playback frequency. Fixed. (Fixes ADPCM voices in Gulliver Boy) - PCE: Fixed disassembly of the JMP $(AAAA, X) instruction. - PCE, PC-FX: Improved PSG LFO emulation. - PC-FX: Emulated gamepad button presses weren't being decoded from the driver-side data correctly(causing problems on big-endian platforms). Fixed. - PC-FX: Improved the logging of the ROM font system call in the debugger, to also include the callee address and the size of the glyph being requested. - PC-FX: Disassembly of the "nop" instruction will no longer show the virtually meaningless operand. - PC-FX: Fixed alignment and prettified the disassembly of LDSR and STSR instructions. - SMS: SMS pause and 2-player support were erroneously commented out. Fixed. * Sun Jan 20 2008 [email protected] - update -> 0.8.7 * Tue Oct 23 2007 [email protected] - update -> 0.8.4-rc3
/usr/bin/mednafen /usr/share/doc/packages/mednafen /usr/share/doc/packages/mednafen/ChangeLog /usr/share/doc/packages/mednafen/TODO /usr/share/licenses/mednafen /usr/share/licenses/mednafen/COPYING
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