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Name: DirectX-Headers | Distribution: openSUSE Tumbleweed |
Version: 1.615.0 | Vendor: openSUSE |
Release: 1.1 | Build date: Thu Jan 30 19:31:44 2025 |
Group: Unspecified | Build host: reproducible |
Size: 3631698 | Source RPM: DirectX-Headers-1.615.0-1.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://github.com/microsoft/DirectX-Headers | |
Summary: DirectX Headers for Mesa |
This package contains the official Direct3D 12 headers. These headers are made available under the MIT license rather than the traditional Windows SDK license. Additionally, this package hosts several helpers for using these headers. Make sure that you visit the DirectX Landing Page for more resources for DirectX developers.
MIT
* Thu Jan 30 2025 Scott Bradnick <[email protected]> - Update to 1.615.0: * This release matches the content provided in the DirectX12 Agility SDK and the 1.615.0 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.615.0 * Mon Sep 09 2024 Scott Bradnick <[email protected]> - Removing version-fixup.diff as it was fixed upstream - Update to 1.614.1: * Several warning fixes and a DML update on top of v1.614.0. Importantly, the CMake/meson build systems actually report a v1.614 version number. That change was missed from the previous release. No new D3D APIs are present relative to v1.614.0. * Fri May 17 2024 Scott Bradnick <[email protected]> - Adding version-fixup.diff to account for leftover 1.613.1 references - Update to 1.614.0: * This release matches the content provided in the DirectX12 Agility SDK and the 1.614.0 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.614.0 * Tue Mar 19 2024 Scott Bradnick <[email protected]> - Update to 1.613.1: * This release matches the content provided in the DirectX12 Agility SDK and the 1.613.1 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.613.1 * Mon Mar 11 2024 Scott Bradnick <[email protected]> - Update to 1.613.0: * This release matches the content provided in the DirectX12 Agility SDK and the 1.613.0 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.613.0 * Tue Dec 05 2023 Scott Bradnick <[email protected]> - Update to 1.611.0: * This release matches the content provided in the DirectX12 Agility SDK and the 1.611.0 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.611.0 * Fri Jun 16 2023 Martin Pluskal <[email protected]> - Install license - Use -ffat-lto-objects for static libraries * Thu Apr 13 2023 Scott Bradnick <[email protected]> - Update to 1.610.0: * This release matches the content provided in the DirectX12 Agility SDK and the 1.610.0 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.610.0 * Thu Mar 30 2023 Scott Bradnick <[email protected]> - Update to 1.608.2: * This release matches the content provided in the DirectX12 Agility SDK and the 1.608.2 NuGet package. - https://devblogs.microsoft.com/directx/directx12agility/ - https://www.nuget.org/packages/Microsoft.Direct3D.D3D12/1.608.2 * Mon Nov 21 2022 Scott Bradnick <[email protected]> - Update to 1.608.0: * This release matches the content provided in the DirectX12 Agility SDK and the 1.608.0 NuGet package. * Tue Aug 30 2022 Scott Bradnick <[email protected]> - Update to 1.606.4: * Update D3DX12.H to support new ABI for MinGW (#73) * dxguids: Add new GUIDs from the last several releases * Tue Aug 16 2022 Callum Farmer <[email protected]> - Update to 1.606.3: * Support Shader Model 6.7 * Wed May 25 2022 Callum Farmer <[email protected]> - Clean spec file * Fix description * Use %autosetup * Use meson macros * Use fdupes for duplicate files * Use a better URL * Wed May 25 2022 Stefan Dirsch <[email protected]> - added missing %changelog section to specfile * Wed May 25 2022 Stefan Dirsch <[email protected]> - build exclusively on %{ix86} x86_64, since DirectX ia only relevant on these platforms * Wed May 25 2022 Stefan Dirsch <[email protected]> - fixed 32bit build * Thu May 12 2022 Scott Bradnick <[email protected]> - Renamed project/file references from 'directx-headers' to 'DirectX-Headers' (as is upstream). * Thu Apr 28 2022 Scott Bradnick <[email protected]> - Update to upstream version 1.600.10
/usr/include/directx /usr/include/directx/D3D12TokenizedProgramFormat.hpp /usr/include/directx/DirectML.h /usr/include/directx/d3d12.h /usr/include/directx/d3d12.idl /usr/include/directx/d3d12compatibility.h /usr/include/directx/d3d12compatibility.idl /usr/include/directx/d3d12sdklayers.h /usr/include/directx/d3d12sdklayers.idl /usr/include/directx/d3d12shader.h /usr/include/directx/d3d12video.h /usr/include/directx/d3d12video.idl /usr/include/directx/d3dcommon.h /usr/include/directx/d3dcommon.idl /usr/include/directx/d3dx12.h /usr/include/directx/d3dx12_barriers.h /usr/include/directx/d3dx12_check_feature_support.h /usr/include/directx/d3dx12_core.h /usr/include/directx/d3dx12_default.h /usr/include/directx/d3dx12_pipeline_state_stream.h /usr/include/directx/d3dx12_property_format_table.h /usr/include/directx/d3dx12_render_pass.h /usr/include/directx/d3dx12_resource_helpers.h /usr/include/directx/d3dx12_root_signature.h /usr/include/directx/d3dx12_state_object.h /usr/include/directx/dxcore.h /usr/include/directx/dxcore_interface.h /usr/include/directx/dxgicommon.h /usr/include/directx/dxgicommon.idl /usr/include/directx/dxgiformat.h /usr/include/directx/dxgiformat.idl /usr/include/dxguids /usr/include/dxguids/dxguids.h /usr/include/wsl /usr/include/wsl/stubs /usr/include/wsl/stubs/basetsd.h /usr/include/wsl/stubs/oaidl.h /usr/include/wsl/stubs/ocidl.h /usr/include/wsl/stubs/rpc.h /usr/include/wsl/stubs/rpcndr.h /usr/include/wsl/stubs/unknwn.h /usr/include/wsl/stubs/unknwnbase.h /usr/include/wsl/stubs/winapifamily.h /usr/include/wsl/stubs/wrl /usr/include/wsl/stubs/wrl/client.h /usr/include/wsl/stubs/wrl/implements.h /usr/include/wsl/winadapter.h /usr/include/wsl/wrladapter.h /usr/lib/libDirectX-Guids.a /usr/lib/libd3dx12-format-properties.a /usr/lib/pkgconfig/DirectX-Headers.pc /usr/share/licenses/DirectX-Headers /usr/share/licenses/DirectX-Headers/LICENSE
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Fabrice Bellet, Fri Feb 21 01:52:26 2025