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freeciv-gtk3-3.0.10-1.5 RPM for i586

From OpenSuSE Ports Tumbleweed for i586

Name: freeciv-gtk3 Distribution: openSUSE Tumbleweed
Version: 3.0.10 Vendor: openSUSE
Release: 1.5 Build date: Sat Feb 10 16:06:23 2024
Group: Amusements/Games/Strategy/Turn Based Build host: reproducible
Size: 3294127 Source RPM: freeciv-3.0.10-1.5.src.rpm
Packager: http://bugs.opensuse.org
Url: https://www.freeciv.org
Summary: Gtk3 client for freeciv
Freeciv executable using Gtk3 library

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Sat Feb 10 2024 Carsten Ziepke <[email protected]>
  - update to version 3.0.10:
    * Generic bugfix release* Generic bugfix release
    * Fixed nation color selection assert failures when moving from
      pre-game to turn 1
    * Fixed a crash when city removal left a unit stranded
    * Fixed growing of the internal string handling buffer, fixing,
      e.g., issues with very long lines in the savegame
    * Fixed fc_vsnprintf() return value on Windows, fixing, e.g.,
      issues on loading the tutorial scenario
    * Various internal changes which should only affect developers
    * Fixed bad memory access while loading freeciv-2.6 format
      ruleset
    * Miscellaneous improvements to in-game text and user
      documentation
    * Miscellaneous changes to developer/install/ruleset docs
    * Updated translations
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.10
* Tue Nov 21 2023 Dirk Müller <[email protected]>
  - update to version 3.0.9:
    * Generic bugfix release
    * Set diplomatic relations state correctly between team members
      osdn#48295
    * Fixed assert failures when city grows to freeciv's internal max
      city size (255)
    * Sammarinese city name Borgo Maggiore corrected osdn#48316
    * Cargo gets bounced when transport is lost due to terrain change
    * Fixed crash with recursive autoattacks in case of occupychance
      setting being > 0
    * Fixed memory corruption when transport is not bounced, but
      cargo is
    * Corrected amount treasury gets increased by a city in some
      situations
    * Cities stop working tiles turned unworkable at turn change
    * Fixed clearing city border claims when player gets removed
      from the game osdn#48837
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.9
* Sat Jul 15 2023 Dirk Müller <[email protected]>
  - update to version 3.0.8:
    * Generic bugfix release
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.8
* Sat Apr 08 2023 Carsten Ziepke <[email protected]>
  - Update to version 3.0.7:
    * 3.0.7 is a generic bugfix release
    * See https://freeciv.fandom.com/wiki/NEWS-3.0.7
  - Fix freeciv-lang rpmlint error: The package should be of the
    noarch architecture because it doesn't contain any binaries.
* Sat Feb 04 2023 Carsten Ziepke <[email protected]>
  - Update to version 3.0.6:
    * 3.0.6 is a bugfix release
    * See https://freeciv.fandom.com/wiki/NEWS-3.0.6
* Fri Dec 16 2022 Dominique Leuenberger <[email protected]>
  - Update to version 3.0.5:
    * 3.0.5 is a generic bugfix release.
    * See https://freeciv.fandom.com/wiki/NEWS-3.0.5
* Sun Dec 04 2022 Dirk Müller <[email protected]>
  - update to 3.0.4:
    * see https://www.freeciv.org/wiki/NEWS-3.0.4
    * 3.0.4 is a generic bugfix release.
* Fri Aug 19 2022 Dirk Müller <[email protected]>
  - update to 3.0.3 (bsc#1202548, CVE-2022-6083):
    * 3.0.3 is a bugfix release
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.3
* Mon Jul 18 2022 Dirk Müller <[email protected]>
  - update to 3.0.2:
    * 3.0.2 is a generic bugfix release
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.2
* Fri Apr 22 2022 Dirk Müller <[email protected]>
  - update to 3.0.1:
    * 3.0.1 is a generic bugfix release
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.1
* Wed Mar 23 2022 Dirk Müller <[email protected]>
  - update to 3.0.0:
    * This release is a major upgrade which with some changes that
      can support backward compatible rulesets
    * see https://freeciv.fandom.com/wiki/NEWS-3.0.0#WHAT.27S_CHANGED_SINCE_2.6
* Sat Dec 11 2021 Dirk Müller <[email protected]>
  - update to 2.6.6:
    * https://freeciv.fandom.com/wiki/NEWS-2.6.5
    * 2.6.6 is a bugfix release.
* Fri Jul 16 2021 Dirk Müller <[email protected]>
  - update to 2.6.5:
    * https://freeciv.fandom.com/wiki/NEWS-2.6.5
    * 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client
      that present units in city dialog had no overlays drawn at all.
* Sun Apr 11 2021 Ferdinand Thiessen <[email protected]>
  - Update to 2.6.4:
    * Bugfix release, see https://freeciv.fandom.com/wiki/NEWS-2.6.4
* Sat Jan 30 2021 Dirk Müller <[email protected]>
  - update to 2.6.3:
    * see http://www.freeciv.org/wiki/NEWS-2.6.3
    * Fixed trouble when a new city is founded to the ruins of a former city,
      and that new city establish a trade route with a player who had seen
      former city, and is unaware that it had been destroyed HRM#871606
    * Fixed a case where shared vision did not completely update
      recipient's map HRM#846106
    * Fixed a bug where one could paradrop to peaceful nation's territory
      after continuing game from an old savegame HRM#879084
    * Fixed a bug causing game sometimes to tell wrong reason of why an
      action failed HRM#879880
    * Cease fire no longer runs out with an already dead player, making his
      former allies to hate the alive party of the treaty HRM#879055
    * Made server not to end in a infinite loop after loading savegame with
      too high phase number. Such a savegame was reported to be created
      after spaceship was launched but game was still continued HRM#815196
    * Unified writing of the city name Washington-on-the-Brazos
      between rulesets, so it doesn't appear multiple times in the same
      game in a bit different form HRM#867817
    * Stealth units are no longer erroneously hidden even from allies
      HRM#764976
    * Placing initial units is now done in shuffled player order HRM#850656
    * Corrupt worker tasks are cleared. Those can originate, e.g.,
      from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
    * In a ruleset, such as civ2civ3, where caravans can help building wonder
      in a foreign city, refresh city info of the city owner when one does
      HRM#907977
    * Display of success probabilities for diplomats was off when targeting
      stack of units instead of individual unit HRM#859761
    * Fixed pillaging of extras that are caused by something else than
      player actions. For the fix to work, both server and client must be
      at least version 2.6.3 HRM#861508
    * Civilian unit trying to paradrop to an enemy city dies HRM#870004
    * Prevented dead player from getting techs via Tech_Parasite effect.
      This caused trouble in alien ruleset where Tech_Parasite is granted
      by a tech HRM#873692
    * Improved support of CityTile requirement type HRM#877780
    * Fixed trouble preventing Small Wonders from working as impr_reqs
      for units HRM#884993
    * Corrected success probability shown by action dialog when it depends
      on a special kind of road HRM#897490
    * The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425
  - drop freeciv-appdata-desktop-references.patch (obsolete)

Files

/usr/bin/freeciv-gtk3
/usr/bin/freeciv-mp-gtk3
/usr/share/applications/org.freeciv.gtk3.desktop
/usr/share/applications/org.freeciv.mp.gtk3.desktop
/usr/share/metainfo/org.freeciv.gtk3.appdata.xml
/usr/share/metainfo/org.freeciv.mp.gtk3.appdata.xml


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Fabrice Bellet, Sun Dec 1 01:07:54 2024