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Name: tiled | Distribution: openSUSE Tumbleweed |
Version: 1.11.0 | Vendor: openSUSE |
Release: 2.1 | Build date: Wed Nov 13 23:46:23 2024 |
Group: Unspecified | Build host: reproducible |
Size: 21985614 | Source RPM: tiled-1.11.0-2.1.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://www.mapeditor.org | |
Summary: A tilemap editor |
Tiled is a general purpose tile map editor. It is built to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is written in C++, using the Qt application framework.
GPL-2.0-or-later
* Wed Nov 13 2024 Jaime Marquínez Ferrándiz <[email protected]> - Don't harcode the g++ version - Add fix_compile_against_qt_6_8.patch * Fri Jun 28 2024 Michael Vetter <[email protected]> - Update to 1.11.0: * Added --project command-line parameter for use when exporting (#3797) * Added group layer names in "Move Object to Layer" menu (#3454) * Added lock icon to open tabs for which the file is read-only * Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961) * Made adding "Copy" when duplicating optional and disabled by default (#3917) * Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933) * Layer names are now trimmed when edited in the UI, to avoid accidental whitespace * Scripting: Added API for working with worlds (#3539) * Scripting: Added Object.setProperty overload for setting nested values * Scripting: Added Tile.image for accessing a tile's image data * Scripting: Added Image.copy overload that takes a rectangle * Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName * Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties) * Scripting: Added tiled.color to create color values * Scripting: Made Tileset.margin and Tileset.tileSpacing writable * Scripting: Restored compatibility for MapObject.polygon (#3845) * Scripting: Fixed issues with editing properties after setting class values from script * Scripting: Fixed setting/getting object reference values when nested as a class member * TMX format: Embedded images are now also supported on tilesets and image layers * JSON format: Fixed tile order when loading a tileset using the old format * Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615) * Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895) * Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862) * GameMaker 2 plugin: Fixed positioning of objects on isometric maps * Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857) * Python plugin: Raised minimum Python version to 3.8 * Python plugin: Now built against Python 3.12 for Windows 10+ * tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819) * tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868) * tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899) * tmxviewer: Added support for viewing JSON maps (#3866) * tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977) * AutoMapping: Ignore empty outputs per-rule (#3523) * Automapping: Added per-input-layer properties for ignoring flip flags (#3803) * AutoMapping: Always apply output sets with empty index * AutoMapping: Fixed adding of new tilesets used by applied changes * Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661) * Fixed issues related to map and tileset reloading * Fixed possible crash after assigning to tiled.activeAsset * Fixed the option to resolve properties on export to also resolve class members (#3411, #3315) * Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260) * Fixed mouse handling issue when zooming while painting (#3863) * Fixed possible crash after a scripted tool disappears while active * Fixed updating of used tilesets after resizing map (#3884) * Fixed alignment of shortcuts in action search * Fixed object assignment buttons in tile collision editor (#3399) * AppImage: Fixed ability to open paths with spaces from the CLI (#3914) * AppImage: Updated to Sentry 0.7.6 * Fri Aug 04 2023 Michael Vetter <[email protected]> - Update to 1.10.2: * Added support for setting custom properties on the project (with dogboydog, #2903) * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672) * Display the image base name for unnamed tile objects referring to single images * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758) * Scripting: Added file dialog API (with dogboydog, #3782) * Scripting: Support erasing tiles in Tool.preview and TileMap.merge * Scripting: Added Geometry interface with line and ellipse helpers * Scripting: Added WangSet.effectiveTypeForColor * Fixed crash when changing file property of custom class (#3783) * Fixed loading of invalid color properties (#3793) * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658) * Fixed object preview position with parallax factor on group layer (#3669) * Fixed hover highlight rendering with active parallax factor (#3669) * Fixed updating of object selection outlines when changing parallax factor (#3669) * Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds * Fixed several issues with drawing ellipses (#3776) * Fixed Terrain Fill Mode for sets containing transitions to empty (#3774) * Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653) * AppImage: Updated to Sentry 0.6.5 * Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616) * Tue Apr 04 2023 Michael Vetter <[email protected]> - Update to 1.10.1: * Make panning with Space require pressing a mouse button as well (#3626) * Scripting: Added read-only access to Project properties (by dogboydog, #3622) * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607) * Fixed object labels to adjust to application font changes * Fixed grid rendering for odd Hex Side Length values (#3623) * Fixed tile stamp getting messed up on staggered maps in some cases (#3431) * JSON plugin: Fixed loading of empty tilesets created by script (#3542) * Godot 4 plugin: Removed depth limit for .godot project file (#3612) * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617) * Removed "Add Folder to Project" button from the startup page * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616) * Qt 6 / Linux: Fixed long startup time for some icon themes * snap: Updated from core20 to core22 (now uses Qt 5.15) * Qbs: Added projects.Tiled.libDir option (#3613) - Remove tiled-1.10.0-lib.patch * Wed Mar 29 2023 Bjørn Lie <[email protected]> - Bump qbs setup-toolchains call to gcc++-13 now that we are using gcc13 as default compiler. Fixes build in Tumbleweed. * Wed Mar 15 2023 Michael Vetter <[email protected]> - Add tiled-1.10.0-lib.patch: Move so files into corresponding directories * Sat Mar 11 2023 Michael Vetter <[email protected]> - Update to 1.10.0: * Restored Tiled 1.8 file format compatibility by default (#3560) * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449) * Added Godot 4 export plugin (by Rick Yorgason, #3550) * Added file system actions also for tileset image based tilesets (#3448) * Added custom class option to disable drawing fill for objects (with dogboydog, #3312) * Added option to choose a custom interface font (#3589) * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583) * Fixed new layer names to be always unique (by Logan Higinbotham, #3452) * Fixed broken tile images after importing/exporting a tileset * AutoMapping: Added support for output set probability (#3179) * AutoMapping: When input regions are defined, match in order by default (#3559) * AutoMapping: Skip locked layers when applying rules (#3544) * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551) * AutoMapping: Fixed automatic output regions for object output (#3473) * AutoMapping: Fixed crash on undo when output layers have properties * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423) * Scripting: Added tiled.projectFilePath * Scripting: Added tiled.versionLessThan * Scripting: Added TileMap.toImage (#3519) * Scripting: Added Tool.targetLayerType (#3248) * Scripting: Added region.contiguousRegions() (#3576) * Scripting: Added tiled.compress and tiled.decompress (#3153) * Scripting: Added Base64 encoding and decoding API (#3153) * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495) * Scripting: Allow changing the items in a combo box added to a dialog * Scripting: Fixed painting issues after changing TileLayer size (#3481) * Scripting: Renamed Tileset.collection to Tileset.isCollection (#3543) * Defold plugin: Allow overriding z value also when exporting to .collection (#3214) * Qt 6: Fixed invisible tileset tabs when only a single tileset is open * Qt 6: Fixed behavior of "Class of" selection popup * Qt 6: Fixed tile rendering when OpenGL is enabled (#3578) * Fixed positioning of point object name labels (by Logan Higinbotham, #3400) * Fixed slight drift when zooming the map view in/out * Fixed remaining lag after switching off hardware acceleration (#3584) * Fixed point object hover highlight position (#3571) * Fixed drawing lines with stamps having differently sized variations (#3533) * Fixed compile against Qt 6.4 * snap: Added Wayland platform plugin and additional image format plugins * AppImage: Updated to Sentry 0.6.0 * Updated Bulgarian, French, German, Hungarian, Russian and Swedish translations * Sun Sep 18 2022 Michael Vetter <[email protected]> - Update to 1.9.2: * Allow adding maps to image collection tilesets (#3447) * Auto-detect JSON file format when importing custom types (#3472) * Added file system actions to the tile context menu (#3448) * Fixed possible crash in Custom Types Editor (#3465) * Fixed display of overridden values from a nested class * Fixed ability to reset nested string and file properties (#3409) * Fixed changing nested property values for multiple objects (#3344) * Fixed resolving of class properties on export to affect all data types (#3470) * Fixed possible duplication of Automapping Rules Tileset (#3462) * Fixed case where object labels could become visible for hidden layer (#3442) * Fixed updating of custom property colors when changing style * Scripting: Added Tileset.findTile * AutoMapping: Fixed applying of rule probability (#3425) * Defold plugin: Assign incrementing z values and allow specifying tile_set (#3214) * Updates to German translation * Fri Aug 12 2022 Michael Vetter <[email protected]> - Update to 1.9.1: * Fixed properties-related crash when having no project loaded * Fixed loading of custom tile image rectangles (#3405) * Fixed loading of member values for nested classes (#3414) * Fixed visibility of "Move Object to Layer" sub-menu (#3417) * Fixed shadow offset for other maps in a world (#3429) * Fixed class dropdown to update immediately when changing custom types (#3398) * Fixed deleting an overridden property to not make it disappear (#3409) * Scripting: Added TilesetsView.currentTilesetChanged * JSON plugin: Fixed loading image layer "repeatx/y" properties #3428) * snap: Fixed startup error due to missing libQt5Concurrent.so.5 (#3408) * AppImage: Use custom AppRun that can call all binaries (#3415) * AppImage: Updated to Sentry 0.5.0 * Updated Chinese (Simplified) and Portuguese translations * Sat Jun 25 2022 Michael Vetter <[email protected]> - Update to 1.9.0: * Added option to ignore transparent pixels when selecting tile objects (#1477) * Added support for sub-images in image collection tilesets (#1008) * Added "Class" field to all data types, referring to a custom class * Added Tile Render Size and Fill Mode options to Tileset * Added %worldfile variable for custom commands (by Pixel-Nori, #3352) * Added 'New Project' action, replacing 'Save Project As' (#3279) * Added ability to load .tiled-session files from command-line * Merged Object Types with Property Types * Don't scale point objects with the zoom level (#3356) * Take into account image layer content when determining visual map size (#3386) * Scripting: Added Dialog API for building custom UI (by tileboydog, #3384) * Scripting: Added -e,--evaluate to run a script from command-line * Scripting: Added Tool.toolBarActions property (#3318) * Scripting: Added Tileset.columnCount property * Scripting: Added ImageLayer.image property * Scripting: Added access to selected terrain in tileset editor * AutoMapping: Applying rules is now 10-30x faster * AutoMapping: Explicit "regions" layers are no longer needed and have been deprecated (#1918) * AutoMapping: "AutoMap While Drawing" no longer creates separate undo steps (#2166) * AutoMapping: Custom tiles can now match "Empty", "Non-Empty" and "Other" tiles through a "MatchType" property (#3100) * AutoMapping: A custom tile with "MatchType" set to "Negate" can be used instead of "inputnot" layers * AutoMapping: Added built-in tileset with these custom rule tiles * AutoMapping: Added a number of per-rule options which can be set using rectangle objects * AutoMapping: Erase tiles by placing tiles with "MatchType" set to "Empty" on output layers (#3100) * AutoMapping: Accumulate touched layers in AutoMap While Drawing (#3313) * AutoMapping: Support map name filters in rules.txt (#3014) * AutoMapping: Show relevant custom properties when a rules map is detected * Optimized rendering of tinted layers by caching tinted images * tmxrasterizer: Added options to hide certain layer types (#3343) * Raised minimum supported Qt version from 5.6 to 5.12 (drops Windows XP support) * Raised minimum C++ version to C++17 * Removed qmake project files (only Qbs supported now) * Python plugin: Now built against Python 3.8 on Windows and Linux * Updated Bulgarian, Czech, French and Russian translations * Wed Jun 15 2022 Michael Vetter <[email protected]> - Update to 1.8.6: * Keep references between objects when copy/pasting or duplicating (#3361) * Improved default translation used in case of multiple options * Terrain Brush: Update preview on mouse release (#3381) * Fixed 'Add Variation' action in Tile Stamps context menu (#3362) * Fixed importing of removed shortcuts (#3367) * Fixed breaking of alternative shortcuts on import or reset (#3367) * Fixed conflict detection to handle alternative shortcuts (#3368) * Fixed locking up UI on property type name conflict (#3380) * Scripting: Fixed possible crash when accessing Layer.map * Defold plugins: Added support for rotated tiles (#3369) * Updates to German translation * Tue May 24 2022 Michael Vetter <[email protected]> - Update to 1.8.5: * Made expanded group layers persistent (#3282) * Improved snapping behavior for scalable objects on staggered maps * Allow setting a shortcut on the 'Edit Tileset' action * Always select first entry while using the Open File in Project action * Improved Add Property dialog layout in case of long type names (#3302) * Fixed restoring of window layout when maximized (#590) * Fixed snapping when dragging templates into a map (#3326) * Fixed map selection rectangle in world for infinite maps (#3340) * Fixed 'Merge Layer Down' action for infinite maps * Fixed several small issues in the image color picker (#3348) * Fixed missing name for undo commands that add/remove maps from world * Fixed selection issues for tile objects with a non-zero tile offset * Fixed hover indicator sometimes overlapping selection indicator * Fixed removal of terrain info when removing tiles from a collection * Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13 * Scripting: Layer.tintColor is now #ffffff when not set * Updated Chinese (Simplified) and Portuguese (Portugal) translations * Fri Apr 01 2022 Michael Vetter <[email protected]> - Update to 1.8.4: * Fixed crash when trying to create an object * Fixed handling of deleted session file * Fri Feb 18 2022 Michael Vetter <[email protected]> - Update to 1.8.2: * Fixed deactivating of tools when no layer is selected (avoids crash) * Fixed ability to reset custom 'color' and 'object' properties (#3270) * Fixed updating of layer positions when changing parallax factor of a group (#3175) * Scripting: Fixed crash when assigning null to the MapObject.tile property * Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268) * JSON format: Fixed layer locked status not getting saved (#2877) * Fri Feb 18 2022 Michael Vetter <[email protected]> - Update to 1.8.1 * Fixed pasted objects not getting selected if a tile layer was also copied * Fixed possible crash when trying to determine whether OpenGL is used * Fixed possible crash when using the Insert Tile tool * Fixed possible crash in tile stamp preview * AutoMapping: Fixed crash when an input layer does not exist (#3269) * Scripting: Automatically add tilesets to the map where needed (#3268) * snap: Updated from core18 to core20 (now uses Qt 5.12) * AppImage: Updated to Sentry 0.4.15 * Fri Feb 11 2022 Michael Vetter <[email protected]> - Update to 1.8.0: * Added support for custom enum properties (with svipal, #2941) * Added support for custom class properties (#489) * Added parallax origin property to the map (with krukai, #3209) * Added Repeat X/Y properties to Image Layers (with krukai, #3205) * Added an action for selecting all layers (Ctrl+Alt+A) (#3081) * Added actions to select or add tilesets to Project view context menu * Added cut/copy/paste actions to Tile Animation Editor * Improved undo behavior by merging sequential edits to the same property (#3103) * Improved multi-layer painting behavior (#3094) * Separated the X and Y components of the major grid option (#3208) * Added automatic fading out of the grid when zooming out a lot * AutoMapping: Made it find layers within groups (#1771) * AutoMapping: regions layer can now be used alongside region_input/output layers * AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262) * AutoMapping: Allow setting a rule map as project rules file (#3221) * Tweaked focus behavior in the Template Editor * Changed the default Terrain Brush shortcut back to T * Reset tile animations when disabling playback and when exporting as image * Don't require saving maps upon creation (#1902) * Apply transformation actions to the preview while placing tiles (#3091) * Allow using object context menu in object creation tools * Reduced the step size for the parallax factor property * Improved the logic for automatically switching tools (#2807) * Ignore selection changes when marking a file as modified (#3194) * Use the tileset background color in the collision editor (with Benja Appel, #3163) * Show the read error when using --export-map/tileset * Avoid deselecting all layers when clicking empty area in Layers view (#2806) * Scripting: Added File API * Scripting: Added support for loading JavaScript .mjs modules (#3261) * Scripting: Added tiled.applicationDirPath property * Scripting: Added tiled.extensionsPath property (#3139) * Scripting: Added missing Layer.tintColor property * Scripting: Added missing ObjectGroup.drawOrder property (#3147) * Scripting: Added TileMap.removeObjects (#3149) * Scripting: Added TileMap.regionEdited signal * Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience * Scripting: Added region.rects property and region.contains(x,y) * Scripting: Treat custom format extensions as case-insensitive (#3141) * Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201) * Scripting: Extended the terrain related API (#2663) * Scripting: tiled.activeAsset can be assigned asset created in script (#3160) * Scripting: Fixed possible crash after creating tilesets from script (#3229) * Scripting: Fixed possible crash in TileMap.autoMap * Scripting: Fixed tileset or tile references for maps loaded from script * Scripting: Avoid crash when script reload happens during popup (#2991) * Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125) * Fixed keyboard modifiers getting stuck for Terrain Brush (#2678) * Fixed debug messages showing in the Console and Issues views * Fixed enabled state of File > Export action for tilesets (#3177) * Fixed Snap to Grid for hexagonal maps * Fixed AutoMapping rules file to update after changing project properties (#3176) * Fixed 'Detect Bounding Box' action missing in Keyboard settings * Fixed toggling "Clear View" on & off shifting the map * Fixed "Select object on map" when no object layer is selected (#3207) * Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237) * Fixed missing Qt translations for Linux AppImage * Fixed minimap viewport position when layers are offset (#3211) * Fixed "Highlight Current Layer" getting confused (#3223) * Fixed Terrain Set type property to be disabled when appropriate (avoids crash) * Fixed saving broken references to files loaded using "ext:" prefix (#3185) * Fixed performance issue in Project view related to file icons * Fixed dynamic wrapping when adding tiles to a collection (#3076) * Fixed potential crash when changing a WangSet from script * Tiled Manual is now available in French * JSON plugin: Added "tmj", "tsj" and "tj" as accepted file extensions * YY plugin: Don't use safe writing of files * YY plugin: Write out custom "object" properties as instance name (instead of the ID) * YY plugin: Determine sprite names by looking for meta files (by krukai, #3213) * CSV plugin: Improved handling of infinite maps * RpMap plugin: Fixed hardcoded exported tile size (#3184) * libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117) * Updated to Sentry 0.4.14 * Updated languages * Mon Aug 16 2021 Michael Vetter <[email protected]> - Update to 1.7.2: * Avoid automatically replacing external tilesets with "similar" ones * Fixed copying and capturing stamps on staggered maps (#2874) * Fixed possible crash in Tile Animation Editor * Fixed data loss when saving maps with tilesets that failed to load (#3106) * Fixed creating multi-layer tile stamp from selection (#2899) * Scripting: Automatically reset object ID when adding to avoid duplicate IDs * Linux: Possible workaround for crash in clipboard manager * Updated to Sentry 0.4.12 * Updated Italian translation * Mon Jul 12 2021 Michael Vetter <[email protected]> - Update to 1.7.1: * Don't save export target and format to exported files * Fixed crashes resulting from the Tile Animation Editor * Fixed possible crash when pasting multi-layer stamp (#3097) * Fixed possible crash when restoring expanded layers in Objects view * Fixed parallax factor getting lost when layer is cloned (#3077) * Fixed an issue with synchronizing selected tiles to current stamp (#3095) * Commands: Fixed possible crash in Edit Commands window * Commands: Automatically quote the command executable * Commands: Improved starting directory for executable file chooser * Commands: Fixed the 'Clear' button to reset the shortcut * Updated to Sentry 0.4.11 * Updated French translation * Mon Jun 07 2021 Michael Vetter <[email protected]> - Update to 1.7.0: * Added basic "major grid" option with stronger lines (with Ilya Arkhanhelsky, #3032) * Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983) * Added option to choose background fade color (with SchmidtWC, #3031) * Added portable mode, enabled when a "tiled.ini" is detected alongside the Tiled executable (#2945) * Disable project extensions by default, for security reasons (#3058) * Render selection preview and hovered item highlight above labels (#3036) * Changed the donation reminder to be non-modal * docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045)) * QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039) * Scripting: Fixed 'mouseLeft' callback for scripted tools (#3050) * Scripting: Fixed loading of icons with explicit "ext:" prefix (#3048) * Scripting: Made TileMap coordinate conversion functions always work (#3054) * tBIN plugin: Convert 'color', 'object' and 'file' properties on save * Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073) * Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5 * Fixed possible crash in Properties view when switching files * Fixed watching/unwatching of folders when adding/removing from project (#3035) * Fixed determining desired file format by extension on export * Fixed compilation issue with GCC 10 (#3037) * Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations - Remove tiled-endl.patch: upstreamed * Wed Apr 28 2021 Michael Vetter <[email protected]> - Update tiled-endl.patch: Update from commit 7059846dc551a5d6b3cda8c78aa990aff8a4861f to final one 068d0bf2e9632bf7473b40e4073eb3787f8889d1 since it works with more Qt versions * Mon Apr 26 2021 Michael Vetter <[email protected]> - Update to 1.6.0: * Added object selection preview * Added toggle to select enclosed rather than touched objects (#3023) * Added Sentry crash handler to Linux AppImage (disabled by default) * Added %tileid variable for custom commands on tilesets (#3026) * Added option to lock the position of views and tool bars * Added toggle to show/hide other maps in the same world (#2859) * Added a helpful text to Terrain Sets view when it is empty (#3015) * Allow opening projects from the File menu (#3000) * Made the terrains list in the Terrain Sets view not collapsible (#3015) * Automatically select the first terrain when selecting a Terrain Set (#3015) * When duplicating objects, place the duplicates next to the originals (#2998) * Tweaked selection outlines to be a little fatter and adjust to DPI * Write --export-formats output to stdout instead of stderr (#3002) * Allow hiding objects in the Tile Collision Editor * Scripting: Added missing Tileset.transparentColor property * Fixed 'Detach templates' export option to add tilesets when needed * Fixed Terrain Brush behavior on map edges * Fixed Terrain Brush behavior for sets transitioning to nothing * Fixed loss of edit focus when hovering tileset while assigning terrain (#3015) * Fixed shortcuts for flipping or rotating the current terrain pattern * Fixed switching to Terrain Brush when clicked terrain is already selected (#3015) * Fixed state of "dynamic wrapping" toggle button on startup * Fixed parallax layer positioning when reordering layers (#3009) * snap: Added 'removable-media' plug, for accessing USB drives * snap: "Open Containing Folder" action now also selects the file * JSON plugin: Write out "version" property as string (#3033) * YY plugin: Fixed plugin loading issue for qmake builds * libtiled-java: Optimized for multithreaded usage (by Samuel Manflame, #3004) * Updated Bulgarian, French, Portuguese (Portugal), Swedish and Turkish translations * Added Thai translation (by Thanachart Monpassorn, currently at 54%) - Add tiled-endl.patch: See https://github.com/mapeditor/tiled/issues/3037 * Mon Mar 29 2021 Michael Vetter <[email protected]> - Update to 1.5.0: * Unified Wang and Terrain tools (backwards incompatible change!) * Added support for a per-layer parallax scrolling factor (#2951) * Added export to GameMaker Studio 2.3 (#1642[2]) * Added option to change object selection behavior (#2865[3]) * Added Monospace option to the multi-line text editor * Added option to auto-scroll on middle click * Added smooth scrolling option for arrow keys * Added a 'Convert to Polygon' action for rectangle objects * Added support for drawing with a blob tileset * Added 'Duplicate Terrain Set' action * Added Terrain Set type (Corner, Edge or Mixed) * Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912[4]) * Added support for exporting to RPTools MapTool[5] RpMap files (by Christof Petig, #2926[6]) * Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895[7]) * Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897[8]) * Automatically add .world extension to new World files * Shape Fill Tool now displays the size of the current shape (#2808[9]) * Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960[10]) * Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960[10]) * Tilesets view: Added "Edit Tileset" action to tab context menu * Tilesets view: Added "Add External Tileset" action to tilesets menu * Scripting: Added initial API for creating and modifying Terrain Sets * Scripting: Added API for working with images (#2787[11]) * Scripting: Added API for launching other processes (#2783[12]) * Scripting: Added MapView.center property * Scripting: Added missing Layer.id and Layer.parentLayer properties * Scripting: Enable extending most context menus * Scripting: Fixed reset of file formats on script reload (#2911[13]) * Scripting: Fixed missing GroupLayer and ImageLayer constructors * Scripting: Added default icon for scripted actions * Enabled high-DPI scaling on Linux and changed rounding policy * Remember last file dialog locations in the session instead of globally * Fixed loading extension path from project config (by Peter Ruibal, #2956[14]) * Fixed performance issues when using a lot of custom properties * Fixed storing template instance size when overriding the tile (#2889[15]) * Fixed removal of object reference arrow when deleting target object (#2944[16]) * Fixed updating of object references when layer visibility changes * Fixed map positioning issues in the World Tool (#2970[17]) * Fixed handling of Shift modifiers in Bucket and Shape Fill tools (#2883[18]) * Fixed scrolling speed in Tileset view when holding Ctrl * Fixed issue causing export.target to get written out as "." * Fixed "Repeat last export on save" when using Save All (#2969[19]) * Fixed interaction shape for rectangle objects to be more precise (#2999[20]) * Fixed "AutoMap While Drawing" not applying when using Cut/Delete * Fixed path in AutoMap error message when rules file doesn't exist * Lua plugin: Don't embed external tilesets, unless enabled as export option (#2120[21]) * Python plugin: Added missing values to MapObject.Shape enum (#2898[22]) * Python plugin: Fixed linking issue when compiling against Python 3.8 * CSV plugin: Include flipping flags in exported tile IDs * GMX plugin: Take tile object alignment into account * Linux: "Open Containing Folder" action now also selects the file * libtiled-java: Many updates (by Henri Viitanen, #2207[23]) * Ported Tiled to Qt 6 (releases still use 5.15 for now)
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