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glew-devel-2.2.0-4.3 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: glew-devel Distribution: openSUSE:Factory:zSystems
Version: 2.2.0 Vendor: openSUSE
Release: 4.3 Build date: Wed Mar 20 13:43:24 2024
Group: Development/Libraries/C and C++ Build host: reproducible
Size: 1567993 Source RPM: glew-2.2.0-4.3.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/nigels-com/glew
Summary: Development files for glew
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file.

Provides

Requires

License

BSD-3-Clause AND GPL-2.0-or-later AND MIT

Changelog

* Wed Mar 20 2024 Dr. Werner Fink <[email protected]>
  - Add patch glew-2.2.0-mesa-24.patch
    * Do not undefine APIENTRY macro if GLAPIENTRY is still defined
      (boo#1221744)
* Wed Mar 20 2024 Dr. Werner Fink <[email protected]>
  - Install missing header file (from [email protected])
* Sat Aug 21 2021 Atri Bhattacharya <[email protected]>
  - Revert building with EGL support, as it breaks mutliple apps
    (boo#1189524).
* Sat Jul 31 2021 Atri Bhattacharya <[email protected]>
  - Build with EGL support now that wxWidgets does so (since version
    3.1.5), otherwise wxWidgets 3.1.x widgets that make use of glew
    crash (see for example, boo#1188519); add BuildRequires:
    pkgconfig(egl) as well as the same Requires for devel package.
* Mon Apr 27 2020 Luigi Baldoni <[email protected]>
  - Update to version 2.2.0
    Bug fixes:
    * GL_EXT_semaphore constants
    * Some const pointer fixups in OpenGL API
    * Correction for GLEW_VERSION_4_5
    New extensions:
    * GL_AMD_framebuffer_multisample_advanced
    * GL_AMD_gpu_shader_half_float_fetch
    * GL_AMD_shader_image_load_store_lod
    * GL_ARM_texture_unnormalized_coordinates
    * GL_DMP_program_binary
    * GL_DMP_shader_binary
    * GL_EXT_EGL_image_external_wrap_modes
    * GL_EXT_EGL_image_storage
    * GL_EXT_EGL_sync
    * GL_EXT_clip_control
    * GL_EXT_depth_clamp
    * GL_EXT_disjoint_timer_query
    * GL_EXT_draw_transform_feedback
    * GL_EXT_multiview_tessellation_geometry_shader
    * GL_EXT_multiview_texture_multisample
    * GL_EXT_multiview_timer_query
    * GL_EXT_occlusion_query_boolean
    * GL_EXT_primitive_bounding_box
    * GL_EXT_protected_textures
    * GL_EXT_robustness
    * GL_EXT_shader_framebuffer_fetch_non_coherent
    * GL_EXT_static_vertex_array
    * GL_EXT_tessellation_point_size
    * GL_EXT_tessellation_shader
    * GL_EXT_texture_border_clamp
    * GL_EXT_texture_buffer
    * GL_EXT_texture_compression_s3tc_srgb
    * GL_EXT_texture_format_sRGB_override
    * GL_EXT_texture_mirror_clamp_to_edge
    * GL_EXT_texture_query_lod
    * GL_EXT_texture_shadow_lod
    * GL_FJ_shader_binary_GCCSO
    * GL_IMG_bindless_texture
    * GL_IMG_framebuffer_downsample
    * GL_IMG_multisampled_render_to_texture
    * GL_IMG_program_binary
    * GL_IMG_read_format
    * GL_IMG_shader_binary
    * GL_IMG_texture_compression_pvrtc
    * GL_IMG_texture_compression_pvrtc2
    * GL_IMG_texture_env_enhanced_fixed_function
    * GL_IMG_texture_filter_cubic
    * GL_INTEL_blackhole_render
    * GL_INTEL_shader_integer_functions2
    * GL_KHR_shader_subgroup
    * GL_MESA_framebuffer_flip_y
    * GL_MESA_program_binary_formats
    * GL_MESA_tile_raster_order
    * GL_NVX_gpu_multicast2
    * GL_NVX_progress_fence
    * GL_NV_compute_shader_derivatives
    * GL_NV_conservative_raster_pre_snap
    * GL_NV_conservative_raster_underestimation
    * GL_NV_depth_nonlinear
    * GL_NV_fragment_shader_barycentric
    * GL_NV_memory_attachment
    * GL_NV_mesh_shader
    * GL_NV_query_resource_tag
    * GL_NV_read_buffer
    * GL_NV_read_buffer_front
    * GL_NV_representative_fragment_test
    * GL_NV_scissor_exclusive
    * GL_NV_shader_subgroup_partitioned
    * GL_NV_shader_texture_footprint
    * GL_NV_shading_rate_image
    * GL_NV_vdpau_interop2
    * GL_OES_EGL_image
    * GL_OES_EGL_image_external
    * GL_OES_EGL_image_external_essl3
    * GL_OES_blend_equation_separate
    * GL_OES_blend_func_separate
    * GL_OES_blend_subtract
    * GL_OES_compressed_ETC1_RGB8_texture
    * GL_OES_compressed_paletted_texture
    * GL_OES_copy_image
    * GL_OES_depth24
    * GL_OES_depth32
    * GL_OES_depth_texture
    * GL_OES_depth_texture_cube_map
    * GL_OES_draw_buffers_indexed
    * GL_OES_draw_texture
    * GL_OES_element_index_uint
    * GL_OES_extended_matrix_palette
    * GL_OES_fbo_render_mipmap
    * GL_OES_fragment_precision_high
    * GL_OES_framebuffer_object
    * GL_OES_geometry_point_size
    * GL_OES_geometry_shader
    * GL_OES_get_program_binary
    * GL_OES_gpu_shader5
    * GL_OES_mapbuffer
    * GL_OES_matrix_get
    * GL_OES_matrix_palette
    * GL_OES_packed_depth_stencil
    * GL_OES_point_size_array
    * GL_OES_point_sprite
    * GL_OES_read_format
    * GL_OES_required_internalformat
    * GL_OES_rgb8_rgba8
    * GL_OES_sample_shading
    * GL_OES_sample_variables
    * GL_OES_shader_image_atomic
    * GL_OES_shader_io_blocks
    * GL_OES_shader_multisample_interpolation
    * GL_OES_single_precision
    * GL_OES_standard_derivatives
    * GL_OES_stencil1
    * GL_OES_stencil4
    * GL_OES_stencil8
    * GL_OES_surfaceless_context
    * GL_OES_tessellation_point_size
    * GL_OES_tessellation_shader
    * GL_OES_texture_3D
    * GL_OES_texture_border_clamp
    * GL_OES_texture_buffer
    * GL_OES_texture_compression_astc
    * GL_OES_texture_cube_map
    * GL_OES_texture_cube_map_array
    * GL_OES_texture_env_crossbar
    * GL_OES_texture_mirrored_repeat
    * GL_OES_texture_npot
    * GL_OES_texture_stencil8
    * GL_OES_texture_storage_multisample_2d_array
    * GL_OES_texture_view
    * GL_OES_vertex_array_object
    * GL_OES_vertex_half_float
    * GL_OES_vertex_type_10_10_10_2
    * GL_QCOM_YUV_texture_gather
    * GL_QCOM_shader_framebuffer_fetch_rate
    * GL_QCOM_texture_foveated
    * GL_QCOM_texture_foveated_subsampled_layout
    * GL_VIV_shader_binary
    * EGL_ANDROID_GLES_layers
    * EGL_ANDROID_get_frame_timestamps
    * EGL_ANDROID_get_native_client_buffer
    * EGL_ARM_image_format
    * EGL_EXT_bind_to_front
    * EGL_EXT_client_sync
    * EGL_EXT_compositor
    * EGL_EXT_gl_colorspace_display_p3
    * EGL_EXT_gl_colorspace_display_p3_linear
    * EGL_EXT_gl_colorspace_display_p3_passthrough
    * EGL_EXT_gl_colorspace_scrgb
    * EGL_EXT_image_gl_colorspace
    * EGL_EXT_image_implicit_sync_control
    * EGL_EXT_surface_CTA861_3_metadata
    * EGL_EXT_sync_reuse
    * EGL_KHR_display_reference
    * EGL_MESA_query_driver
    * EGL_NV_context_priority_realtime
    * EGL_NV_quadruple_buffer
    * EGL_NV_stream_dma
    * EGL_NV_stream_flush
    * EGL_NV_stream_origin
    * EGL_NV_triple_buffer
    * EGL_WL_bind_wayland_display
    * EGL_WL_create_wayland_buffer_from_image
    * GLX_EXT_context_priority
    * GLX_EXT_no_config_context
    * GLX_NV_multigpu_context
    * WGL_NV_multigpu_context
  - New so_ver
  - New source URL
  - Build executables with PIE
  - Spec cleanup
* Sat Nov 11 2017 [email protected]
  - Update to 2.1.0
    * Enhancements:
      + OpenGL 4.6 support added
      + Improved cmake build support
      + Improved Mac OSX build support
    * Bug fixes:
      + Resovled crash when glXGetCurrentDisplay() is NULL
      + CMake: only install PDB files with MSVC
      + wglGetProcAddress crash with NOGDI defined
      + Mac: using -Os rather than -O2
    * 33 new extensions
  - move to github
  - new so_ver
* Wed Jul 12 2017 [email protected]
  - RPM group fix.
* Wed Jul 12 2017 [email protected]
  - Version update to 2.0 release:
    * EGL support added
    * Bunch of new GL extensions
    * Forward context support added
    * OSMesa support added
* Tue Sep 22 2015 [email protected]
  - Drop "glew" from baselibs.conf; there is nothing in this
    subpackage that would be baselibbed by default.
* Wed Sep 02 2015 [email protected]
  - Update to 1.13.0
    * Enhancements:
      + glxewInit, wglewInit
      + glewinfo adds support for -version, -profile
      core|compatibility and -flag debug|forward parameters
      + Improved cmake build support
    * New extensions:
      + GL_ARB_ES3_2_compatibility
      + GL_ARB_fragment_shader_interlock
      + GL_ARB_gpu_shader_int64
      + GL_ARB_parallel_shader_compile
      + GL_ARB_post_depth_coverage
      + GL_ARB_sample_locations
      + GL_ARB_shader_atomic_counter_ops
      + GL_ARB_shader_ballot
      + GL_ARB_shader_clock
      + GL_ARB_shader_viewport_layer_array
      + GL_ARB_sparse_texture2
      + GL_ARB_sparse_texture_clamp
      + GL_ARB_texture_filter_minmax
      + GL_INTEL_framebuffer_CMAA
      + GL_KHR_no_error
      + GL_NV_conservative_raster_dilate
      + GL_OVR_multiview
      + GL_OVR_multiview2
    * Bug fixes

Files

/usr/include/GL
/usr/include/GL/eglew.h
/usr/include/GL/glew.h
/usr/include/GL/glxew.h
/usr/include/GL/wglew.h
/usr/lib64/libGLEW.so
/usr/lib64/pkgconfig/glew.pc


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Fabrice Bellet, Wed Dec 4 00:10:59 2024