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vulkan-validationlayers-1.3.296-1.2 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: vulkan-validationlayers Distribution: openSUSE:Factory:zSystems
Version: 1.3.296 Vendor: openSUSE
Release: 1.2 Build date: Tue Oct 8 20:22:10 2024
Group: Development/Tools/Other Build host: reproducible
Size: 18020055 Source RPM: vulkan-validationlayers-1.3.296-1.2.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/KhronosGroup/Vulkan-ValidationLayers
Summary: Validation layers for Vulkan
Vulkan is a 3D graphics and compute API.

This package contains the Khronos official Vulkan validation layers.

Provides

Requires

License

Apache-2.0

Changelog

* Tue Oct 08 2024 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.296
    * spirv: Create dedicated InjectConditionalFunctionPass class
    * layers: Add VK_EXT_layer_settings param validation
    * layers: Add VK_KHR_pipeline_binary validation
    * sync: Add support for timeline semaphores
    * sync: Add stats for signals and unresolved batches
    * layers: Add VK_EXT_depth_clamp_control,
      VK_EXT_device_generated_commands,
      VK_KHR_compute_shader_derivatives
* Tue Jul 23 2024 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.290
    * corechecks: Avoid crashing in ValidateBufferUpdate
    * layers: Add VK_EXT_legacy_vertex_attributes,
      VK_MESA_image_alignment_control, VK_KHR_maintenance7,
      VK_EXT_nested_command_buffer
    * layers: Add checks for InputAttachmentIndex (SPIR-V),
      MaxFragmentCombinedOutputResources, vkGetDeviceFaultInfoEXT
    * gpu: Add Shader Conditional Functions
    * gpu: Add setting to limit shader instrumentation
* Thu May 16 2024 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.283.0
    * Improve format feature error messages
    * Fix aliasing image bindings with different types
    * Add VkSwapchainPresentFenceInfoEXT fence sync support
    * Add proper vkGetDescriptorSetLayoutSupport support
    * Track lifetime of pipeline libraries
    * Fix out-of-bounds memory access in BP
    * Add dynamic state VK_EXT_conservative_rasterization
    * Add InputAttachmentIndex SPIR-V check
* Thu Mar 21 2024 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.280.0
    * layers: Add vertex type check for dynamic vert input
    * layers: Support loading shader modules from pipeline caches
    * layers: Add AV1 video decode support
* Fri Jan 19 2024 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.275.0
    * gpu: Add ability to select which shaders get instrumented
    * gpu: Use vku utilities for GPU-AV settings
    * layers: Add support for VK_EXT_external_memory_host,
      vkSetDeviceMemoryPriorityEXT, vkTraceRaysIndirectKHR,
      VK_KHR_calibrated_timestamps, VK_KHR_vertex_attribute_divisor,
      VK_ANDROID_external_format_resolve
    * gpu: Add vkTraceRaysIndirectKHR
    * layers: Improve SPIRV-Tools related error message
  - Delete glslang14.diff (not needed)
* Sun Dec 31 2023 Jan Engelhardt <[email protected]>
  - Add glslang14.diff
* Wed Nov 15 2023 Jan Engelhardt <[email protected]>
  - Add %check routine [boo#1217046]
* Fri Oct 27 2023 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.268.0
    * layers: Add support for Image Layout check for CopyImage
    * layers: Add support for TransitionImageLayoutEXT record
    * layers: Add layout checks to MemoryToImage & ImageToMemory
    * layers: Add validation for VK_EXT_shader_object,
      VkHostImageLayoutTransitionInfoEXT, VkCopyImageToImageEXT
    * layers: Add vkGetImageSubresourceLayout2KHR,
      ValidateHostCopyImageCreateInfos
    * layers: Support per-present-mode surface capabilities
    * layers: Introduce barrier structures
    * layers: Add thread safety checks for vkQueuePresentKHR
    * gpu: Remove SPIR-V disassembly from generated headers
    * layers: Add VK_EXT_calibrated_timestamps
    * More validations passes: invalid compute pipeline flags, linked
      tessellation shaders, mesh work groups, MRTSS rasterization
      samples, geometry shader input topology, pipeline formats in
      secondary cmd buffers, mesh shader queries, pipeline library
      flags, texel block extent in image copy, color attachments with
      advanced blend.
    * gpu: Add ability to select which shaders get instrumented
    * gpu: Use vku utilities for GPU-AV settings
  - Delete gcc13.diff, seems obsolete
* Wed Aug 23 2023 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.261.0
    * Fix crash with push constants using spec const
    * VVL for VK_EXT_dynamic_rendering_unused_attachments
    * Fix vkGetSemaphoreCounterValue timeout with GPU-AV
    * Add state tracking for CmdSetDepthBias2EXT
    * Enable CooperativeMatrixKHR generation
    * Add support for concurrent blocking operations
    * Add basic shader object validation
    * Prevent crash for physicalStorageBuffer interface
    * Add Zero RenderArea checks
    * Add active query type check for vkCmdExecuteCommands
    * Add VkBufferUsageFlags2CreateInfoKHR support
    * Fix multiview check with dynamic rendering
    * Add validation for CopyMemoryToImage, CopyImageToMemory,
      VkCopyImageToImageEXT, VkHostImageLayoutTransitionInfoEXT,
      VK_EXT_shader_object
    * Add support for Image Layout check for CopyImage
    * Add support for TransitionImageLayoutEXT record
    * Add layout checks to MemoryToImage & ImageToMemory
* Tue May 30 2023 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.250.0
    * Add VK_KHR_maintenance4 AHB check
    * Add sparseImageInt64Atomics ImageView
    * Add Mesh/Task shader workgroup memory limits
    * Add 64-bit vertex validation
    * Add support for VK_EXT_shader_tile_image,
      VK_EXT_shader_tile_image,
      VK_EXT_attachment_feedback_loop_dynamic_state
* Wed Apr 19 2023 Jan Engelhardt <[email protected]>
  - Update to release 1.3.247
    * layers: Add shader identifier tracking
    * layers: Add Map/UnmapMemory2KHR support to the state tracker
    * layers: Validate image view sampler conversion format
    * layers: Add VK_QCOM_image_processing
    * layers: Add VK_EXT_pipeline_robustness
    * layers: Add full screen info to validate swapchain
  - Add gcc13.diff
* Wed Mar 29 2023 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.243.0
    * layers: Add texelBufferAlignment support in 1.3
    * bp: Add DescriptorTypeNotInPool support
    * gpu: Add state tracking for EXT mesh_shader
    * layers: Add dynamic VK_EXT_line_rasterization
    * layers: Check correct pNext for VK_EXT_sample_locations
    * layers: Add conservativeRasterizationPostDepthCoverage
    * layers: Add validation for VkImageViewSlicedCreateInfoEXT
    * layers: Add validation for XCB surface creation
* Thu Feb 16 2023 Jan Engelhardt <[email protected]>
  - Rework xxhash.diff, remove ver.diff,
    cure unresolved symbols [boo#1208172].
  - Delete vulkan-validationlayers-devel
* Sun Jan 29 2023 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.239.0
    * gpu: Fix VMA memory leak
    * Add 2d view compatible VU
    * Add Depth layout check for DS formats
    * Remove old spirv_inst_iter system
    * Add support for video core and decode extensions
    * New pipeline_validation for CoreCheck
    * New wsi_validation for CoreChecks
* Fri Dec 23 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.236.0
    * Validate acquire and release full screen exclusive
    * Validate image barrier access layout combinations
    * Validate creating image view with video image usage
    * Validate viewportCount with extended dynamic state
    * Validate EndRenderPass with transform feedback
    * Validate copy image usage
    * Add validation for mesh shader extension, VK_EXT_mesh_shader
      and VK_EXT_descriptor_buffer
* Mon Oct 24 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.231.0
    * Add runtime SPIRV 8/16bit features
    * Add queue submit apply barriers support
    * Fix hangs in NV best practices
    * Add vendor check in ClearDepthStencilImage
    * Add compatibility and checks for attachment_feedback_loop_layout
    * Add new gpu_shader instructions
    * Add QueueSubmit2 support
    * Add feature checks for feedback_loop_layout
    * Add check to avoid crash in CTS
    * Don't auto-validate SPIR-V after optimization
    * Use a thread for QUEUE_STATE submission processing
    * Fix VVL crash when dynamic line rasterization is used
* Fri Aug 26 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.224.1
    * layers: Fix VK_REMAINING_* on Z-Cull tracking
* Mon Aug 22 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.224.0
    * layers: Fix compatibility with shader_module_identifier
    * layers: Fix device profile regression typo
    * layers: Fix dynamic rendering with secondary command buffers
    * layers: Fix deadlock in vkCmdBeginRenderPass()
    * layers: Explicit incomplete validation support
    * gpu: Use VMA v3.0.1
* Mon Aug 15 2022 Dirk Müller <[email protected]>
  - update to release (non-SDK) 1.3.224:
    * Add issues to the apiext:VK_KHR_dynamic_rendering proposal document
      discussing render area granularity (public issue 1899).
    * Clarify external synchronization requirements for
      ename:VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT and
      ename:VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT
      elink:VkDescriptorBindingFlagBits and flink:vkUpdateDescriptorSets
      (public issue 1713).
    * Add Vulkan 1.0 valid usage statement for *Subgroup* memory scope to
      <<spirvenv-module-validation-standalone, Standalone SPIR-V Validation>>
      (public merge request 1900).
    * Move "`Hit Kind`" valid usage statement from standalone to runtime
      SPIR-V validation statements (public merge request 1903).
    * Use correct feature in
      ename:VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2_EXT
      description (public pull request 1892).
    * GitHub CI: Regenerate and build-test Rust Vulkan bindings (Ash crate)
      (public pull request 1894).
    * Add dependency of apiext:VK_EXT_blend_operation_advanced on
      apiext:VK_KHR_get_physical_device_properties2. (public merge request
      1887).
    * Update xrefs to features so the feature name is used as the link text,
      and marked up consistently. Added a section to the style guide on markup
      of feature xrefs (public issue 1889).
      elink:VK_COLOR_SPACE_PASS_THROUGH_EXT for a linear or non-gamma transfer
      function color space (public merge request 1729).
    * Fix clamp expression for d_{lo} in the
      <<textures-level-of-detail-operation, Level-of-Detail Operation>>
      section (partial fix for public issue 1836).
    * Update <<spirvenv-module-validation-standalone, Standalone SPIR-V
      Validation>> to add explicit valid usage statements for code:Uniform
      objects being read only, and for code:Block decorations (public merge
      request 1879).
    * Add an issue to apiext:VK_KHR_fragment_shader_barycentric for
      interactions with MSAA (public merge request 1881).
    * Fix XML tagging of slink:VkShaderModuleCreateInfo and add an explicit
      valid usage statement so this structure can be validated both as an
      explicit parameter, and as part of the pname:pNext chain of
      slink:VkPipelineShaderStageCreateInfo (public issue 1883, but a broader
      fix in the validation scripts for this case will eventually be
      required).
    * Update pipeline image to move push constants outside of descriptor sets
      (public issue 1867).
    * Correct code:StencilRefLessFrontEXT to code:DepthLess in the early depth
      test portion of the <<fragops, Fragment Operations>> chapter (public
      pull request 1876).
    * Add new driver id ename:VK_DRIVER_ID_MESA_DOZEN (public pull request
      1877).
    * Relax slink:VkRenderPassCreateInfo valid usage statements 02517 and
      02518 to allow ename:VK_SUBPASS_EXTERNAL (public pull request 1878).
    * Add apiext:VK_KHR_maintenance4 relaxed interface valid usage statement
      to the <<spirvenv-module-validation-runtime, Runtime SPIR-V Validation>>
      section (public pull request 1860).
    * Fix field name in slink:VkRenderingAttachmentInfo valid usage statement
      (public pull request 1861).
    * Fix typo in slink:VkFramebufferCreateInfo valid usage statements 04533 /
      04544 (public pull request 1873).
    * Remove duplicate valid usage statement 06060 (public pull request 1874).
    * Rework <<fxvertex-input-address-calculation, Vertex Input Address
      Calculation>> section (public pull request 1869).
    * Split Github CI script into individual jobs to decrease run time (public
      pull request 1870).
    * Clarify meaning of "`private data slot`" for apiext:VK_EXT_private_data
    * Minor markup fix in the <<spirvenv-module-validation-standalone>>
      section (public merge request 1864).
* Thu Jun 16 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.216.0
    * Validate primitives generated query queue support
    * Handle CreateDevice, DestroyDevice, Queue Submission,
      PipelineLayouts and Pipelines in GpuAssistedBase
    * Validate primitives generated with streams
    * Validate fragment density render area
    * Add validation for VK_EXT_primitives_generated_query
    * Add RenderPass2 validation for FragmentDensityMap
    * Complete validation of compatible render passes
    * Validate ray tracing pipeline flags and resource count
    * Add VK_KHR_ray_tracing_maintenance1
* Mon Apr 18 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.211.0
    * Block Texel View VU 01583
    * Add VK_QCOM_fragment_density_map_offset VUs
    * Add VK_KHR_dynamic_rendering VUs and Tests
    * Validate viewport and scissor with count
    * Validate depth RenderingAttachment resolve mode
    * Validate RenderingInfo depth and stencil samples
    * Validate BeginRendering depth attachment format
    * Validate statistics query queue support
    * Validate get query pool results parameters
    * Validate non-acquired swapchain image use
    * Support VK_KHR_graphics_pipeline
* Sat Feb 19 2022 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.3.204.0
    * layers: Add VK_KHR_dynamic_rendering and
      VK_ARM_rasterization_order_attachment_access VUs
    * layers: Validate VK_EXT_image_view_min_lod
    * layers: Add VK_EXT_depth_clip_control
    * layers: Add SPIR-V Instruction Table
    * layers: Validate 1.3 extended dynamic state and 1.3 private data
* Sat Nov 27 2021 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.2.198.0
    * layers: Avoid crash without vertex shader
    * layers: Add validation for primitive topology list restart
    * layers: Add VK_EXT_rgba10x6_formats
    * layers: Add generated SPIR-V grammar helper
    * syncval: Add syncop recording and replay interface
    * gpu: Preserve interfaces in dead code elimination pass
    * layers: Add Blocked Image helper
    * layers: Avoid crashing if VK_KHR_dynamic_rendering is enabled
* Sun Sep 05 2021 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.2.189.0
    * layers: Validate a lot more flags and commands
    * gpu: Add multi_draw calls to GPU-AV / DPrintf
    * layers: Add VK_KHR_shader_atomic_int64
    * layers: Add shaderImageInt64Atomics
    * layers: Add Atomic Float Features
    * layers: AMD best practice layer
* Tue Jul 06 2021 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.2.182.0
    * Add VK_NV_inherited_viewport_scissor support
    * Validate provoking vertex
    * Add Support for VK_QCOM_render_pass_shader_resolve
    * Add default shader validation cache
    * Add validation for VK_EXT_multi_draw
* Wed May 05 2021 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.2.176.0
    * layers: Reduce shader validation passes
    * corechecks: Correct VUID strings for synchronization APIS
    * layers: Fix binding index bug for dynamic offsets
    * layers: Add VK_KHR_image_format_list for swapchain
    * layers: Add VK_KHR_image_format_list
    * layers: Add validation for VK_EXT_extended_dynamic_state2
    * layers: Validation for VK_EXT_vertex_input_dynamic_state
* Sun Feb 28 2021 Jan Engelhardt <[email protected]>
  - Update to release SDK-1.2.170.0
    * layers: Fix allowed stages for ACCELERATION_STRUCTURE_READ_BIT
    * corechecks: Validate memory barriers attached to a subpass dep
    * layers: Update ValidationStateTracker for synchronization2
* Wed Feb 10 2021 Jan Engelhardt <[email protected]>
  - Update to release 1.2.169
    * layers: Add VK_EXT_depth_range_unrestricted
    * layers: Fix crash with null pWaitDstStageMask
    * layers: Fix segfault when querying DRM format modifiers
* Wed Jan 27 2021 Jan Engelhardt <[email protected]>
  - Update to release 1.2.166
    * layers: Add VK_KHR_shader_clock support
* Mon Jan 18 2021 Jan Engelhardt <[email protected]>
  - Update to release 1.2.165
    * layers: Portability validation for CreateImage,
      CreateImageView, CreateSampler.
    * layers: Support VK_KHR_fragment_shading_rate.
    * gpu: Add buffer out of bounds access validation.
* Wed Jan 13 2021 Jan Engelhardt <[email protected]>
  - Update to release 1.2.162.1 (sdk)
    * No changelog provided

Files

/usr/lib64/libVkLayer_khronos_validation.so
/usr/share/licenses/vulkan-validationlayers
/usr/share/licenses/vulkan-validationlayers/LICENSE.txt
/usr/share/vulkan
/usr/share/vulkan/explicit_layer.d
/usr/share/vulkan/explicit_layer.d/VkLayer_khronos_validation.json


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