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SbVec4b.h
1#ifndef COIN_SBVEC4B_H
2#define COIN_SBVEC4B_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/SbBasic.h>
28#include <Inventor/system/inttypes.h>
29#ifndef NDEBUG
30#include <Inventor/errors/SoDebugError.h>
31#endif // !NDEBUG
32
33class SbVec4ub;
34class SbVec4s;
35class SbVec4i32;
36
37class COIN_DLL_API SbVec4b {
38public:
39 SbVec4b(void) { }
40 SbVec4b(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; }
41 SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; }
42 explicit SbVec4b(const SbVec4ub & v) { setValue(v); }
43 explicit SbVec4b(const SbVec4s & v) { setValue(v); }
44 explicit SbVec4b(const SbVec4i32 & v) { setValue(v); }
45
46 SbVec4b & setValue(const int8_t v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; }
47 SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; }
48 SbVec4b & setValue(const SbVec4ub & v);
49 SbVec4b & setValue(const SbVec4s & v);
50 SbVec4b & setValue(const SbVec4i32 & v);
51
52 const int8_t * getValue(void) const { return vec; }
53 void getValue(int8_t & x, int8_t & y, int8_t & z, int8_t & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; }
54
55 int8_t & operator [] (int i) { return vec[i]; }
56 const int8_t & operator [] (int i) const { return vec[i]; }
57
58 int32_t dot(SbVec4b v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; }
59 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; }
60
61 SbVec4b & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; }
62 SbVec4b & operator *= (double d);
63 SbVec4b & operator /= (int d) { SbDividerChk("SbVec4b::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; }
64 SbVec4b & operator /= (double d) { SbDividerChk("SbVec4b::operator/=(double)", d); return operator *= (1.0 / d); }
65 SbVec4b & operator += (SbVec4b v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; }
66 SbVec4b & operator -= (SbVec4b v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; }
67 SbVec4b operator - (void) const { return SbVec4b(-vec[0], -vec[1], -vec[2], -vec[3]); }
68
69protected:
70 int8_t vec[4];
71
72}; // SbVec4b
73
74COIN_DLL_API inline SbVec4b operator * (SbVec4b v, int d) {
75 SbVec4b val(v); val *= d; return val;
76}
77
78COIN_DLL_API inline SbVec4b operator * (SbVec4b v, double d) {
79 SbVec4b val(v); val *= d; return val;
80}
81
82COIN_DLL_API inline SbVec4b operator * (int d, SbVec4b v) {
83 SbVec4b val(v); val *= d; return val;
84}
85
86COIN_DLL_API inline SbVec4b operator * (double d, SbVec4b v) {
87 SbVec4b val(v); val *= d; return val;
88}
89
90COIN_DLL_API inline SbVec4b operator / (SbVec4b v, int d) {
91 SbDividerChk("operator/(SbVec4b,int)", d);
92 SbVec4b val(v); val /= d; return val;
93}
94
95COIN_DLL_API inline SbVec4b operator / (SbVec4b v, double d) {
96 SbDividerChk("operator/(SbVec4b,double)", d);
97 SbVec4b val(v); val /= d; return val;
98}
99
100COIN_DLL_API inline SbVec4b operator + (SbVec4b v1, SbVec4b v2) {
101 SbVec4b v(v1); v += v2; return v;
102}
103
104COIN_DLL_API inline SbVec4b operator - (SbVec4b v1, SbVec4b v2) {
105 SbVec4b v(v1); v -= v2; return v;
106}
107
108COIN_DLL_API inline int operator == (SbVec4b v1, SbVec4b v2) {
109 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3]));
110}
111
112COIN_DLL_API inline int operator != (SbVec4b v1, SbVec4b v2) {
113 return !(v1 == v2);
114}
115
116#endif // !COIN_SBVEC4B_H
The SbVec4b class is a 4 dimensional vector with 8-bit integer coordinates.
Definition SbVec4b.h:37
int32_t dot(SbVec4b v) const
Definition SbVec4b.h:58
SbVec4b(const int8_t v[4])
Definition SbVec4b.h:40
SbVec4b(const SbVec4i32 &v)
Definition SbVec4b.h:44
SbVec4b(int8_t x, int8_t y, int8_t z, int8_t w)
Definition SbVec4b.h:41
void negate(void)
Definition SbVec4b.h:59
void getValue(int8_t &x, int8_t &y, int8_t &z, int8_t &w) const
Definition SbVec4b.h:53
SbVec4b(const SbVec4ub &v)
Definition SbVec4b.h:42
SbVec4b & setValue(int8_t x, int8_t y, int8_t z, int8_t w)
Definition SbVec4b.h:47
SbVec4b(void)
Definition SbVec4b.h:39
const int8_t * getValue(void) const
Definition SbVec4b.h:52
SbVec4b & setValue(const int8_t v[4])
Definition SbVec4b.h:46
SbVec4b(const SbVec4s &v)
Definition SbVec4b.h:43
The SbVec4i32 class is a 4 dimensional vector with 32-bit integer coordinates.
Definition SbVec4i32.h:37
The SbVec4s class is a 4 dimensional vector with short integer coordinates.
Definition SbVec4s.h:37
The SbVec4ub class is a 4 dimensional vector with unsigned 8-bit integer coordinates.
Definition SbVec4ub.h:37

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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