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The search service can find package by either name (apache), provides(webserver), absolute file names (/usr/bin/apache), binaries (gprof) or shared libraries (libXm.so.2) in standard path. It does not support multiple arguments yet...
The System and Arch are optional added filters, for example System could be "redhat", "redhat-7.2", "mandrake" or "gnome", Arch could be "i386" or "src", etc. depending on your system.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine. This component is used to generate shaders on the fly, based on object material properties, scene setup and other user definitions. * Runtime shader generation synchronized with scene state. Each time scene settings change, a new set of shaders is generated. * Full FFP (Fixed Function Pipeline) emulation. This feature is most useful combined with render system that does not provide any FFP functionality (OpenGL ES 2.0, D3D10, D3D11, etc.). * Shader language independent interface: the logic representation of the shader programs is completely independent from the target shader language. * Pluggable interface allows extending the target shader languages set and adding new shader-based effects to the system in a seamless way. Each effect code will be automatically combined with the rest of the shader code. * Automatic vertex shader compacting mechanism: no more compacting variables by hand. In case the amount of used vertex shader output registers exceeds the maximum allowed (12 to 32, depending on D3DPSHADERCAPS2_0.NumTemps(external link)), a compacting algorithm packs the vertex shader outputs and adds unpack code in the fragment shader side. * Material script support, for both export and import.
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