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Fedora 40 updates for aarch64
:
/
usr
/share
/opencascade
/resources
/Shaders
Declarations.glsl
DeclarationsImpl.glsl
DirectionalLightShadow.glsl
Display.fs
FILES
PBRCookTorrance.glsl
PBRDirectionalLight.glsl
PBRDistribution.glsl
PBREnvBaking.fs
PBREnvBaking.vs
PBRFresnel.glsl
PBRGeometry.glsl
PBRIllumination.glsl
PBRPointLight.glsl
PBRSpotLight.glsl
PathtraceBase.fs
PhongDirectionalLight.glsl
PhongPointLight.glsl
PhongShading.fs
PhongShading.vs
PhongSpotLight.glsl
PointLightAttenuation.glsl
RaytraceBase.fs
RaytraceBase.vs
RaytraceRender.fs
RaytraceSmooth.fs
Shaders_DeclarationsImpl_glsl.pxx
Shaders_Declarations_glsl.pxx
Shaders_DirectionalLightShadow_glsl.pxx
Shaders_Display_fs.pxx
Shaders_PBRCookTorrance_glsl.pxx
Shaders_PBRDirectionalLight_glsl.pxx
Shaders_PBRDistribution_glsl.pxx
Shaders_PBREnvBaking_fs.pxx
Shaders_PBREnvBaking_vs.pxx
Shaders_PBRFresnel_glsl.pxx
Shaders_PBRGeometry_glsl.pxx
Shaders_PBRIllumination_glsl.pxx
Shaders_PBRPointLight_glsl.pxx
Shaders_PBRSpotLight_glsl.pxx
Shaders_PathtraceBase_fs.pxx
Shaders_PhongDirectionalLight_glsl.pxx
Shaders_PhongPointLight_glsl.pxx
Shaders_PhongSpotLight_glsl.pxx
Shaders_PointLightAttenuation_glsl.pxx
Shaders_RaytraceBase_fs.pxx
Shaders_RaytraceBase_vs.pxx
Shaders_RaytraceRender_fs.pxx
Shaders_RaytraceSmooth_fs.pxx
Shaders_TangentSpaceNormal_glsl.pxx
TangentSpaceNormal.glsl
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